Fix two Clang warnings.
This was SVN commit r24512.
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f34fb5614c
commit
0221e70e51
@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -850,7 +850,7 @@ void CNetServerWorker::AssignPlayer(int playerID, const CStr& guid)
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void CNetServerWorker::ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage& message)
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{
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for (const std::pair<CStr, PlayerAssignment>& p : m_PlayerAssignments)
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for (const std::pair<const CStr, PlayerAssignment>& p : m_PlayerAssignments)
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{
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if (!p.second.m_Enabled)
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continue;
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@ -1022,7 +1022,7 @@ bool CNetServerWorker::OnAuthenticate(void* context, CFsmEvent* event)
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int disconnectedPlayers = 0;
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int connectedPlayers = 0;
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// (TODO: if GUIDs were stable, we should use them instead)
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for (const std::pair<CStr, PlayerAssignment>& p : server.m_PlayerAssignments)
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for (const std::pair<const CStr, PlayerAssignment>& p : server.m_PlayerAssignments)
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{
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const PlayerAssignment& assignment = p.second;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -127,7 +127,7 @@ void CNetServerTurnManager::NotifyFinishedClientUpdate(CNetServerSession& sessio
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newest = clientSimulated.second;
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// For every set of state hashes that all clients have simulated, check for OOS
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for (const std::pair<u32, std::map<int, std::string>>& clientStateHash : m_ClientStateHashes)
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for (const std::pair<const u32, std::map<int, std::string>>& clientStateHash : m_ClientStateHashes)
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{
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if (clientStateHash.first > newest)
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break;
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