Push the near clip plane further out, to reduce z-fighting
This was SVN commit r8933.
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@ -59,7 +59,7 @@
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extern int g_xres, g_yres;
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const float CGameView::defaultFOV = DEGTORAD(20.f);
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const float CGameView::defaultNear = 4.f;
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const float CGameView::defaultNear = 16.f;
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const float CGameView::defaultFar = 4096.f;
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const float CGameView::defaultCullFOV = CGameView::defaultFOV + DEGTORAD(6.0f); //add 6 degrees to the default FOV for use with the culling frustum
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const float CGameView::cameraPivotMargin = -20.0f;
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