1
0
forked from 0ad/0ad

Push the near clip plane further out, to reduce z-fighting

This was SVN commit r8933.
This commit is contained in:
Ykkrosh 2011-02-18 23:38:28 +00:00
parent d600a400fe
commit 04dcbd294c

View File

@ -59,7 +59,7 @@
extern int g_xres, g_yres;
const float CGameView::defaultFOV = DEGTORAD(20.f);
const float CGameView::defaultNear = 4.f;
const float CGameView::defaultNear = 16.f;
const float CGameView::defaultFar = 4096.f;
const float CGameView::defaultCullFOV = CGameView::defaultFOV + DEGTORAD(6.0f); //add 6 degrees to the default FOV for use with the culling frustum
const float CGameView::cameraPivotMargin = -20.0f;