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forked from 0ad/0ad

#Persian champion cavalry updates.

This was SVN commit r10462.
This commit is contained in:
Michael D. Hafer 2011-11-03 04:48:02 +00:00
parent 50d2379709
commit 05c42846ec
33 changed files with 211 additions and 51 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_cav_knot.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Persian conical cav helmet-noplume">
<mesh>props/helmet/pers_conical_noplume_a.dae</mesh>
<texture>props/helmet/pers_f1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Persian conical cav helmet-plumed">
<mesh>props/helmet/pers_conical_plume_a.dae</mesh>
</variant>
<variant frequency="1" name="Persian conical cav helmet-no plumed">
<mesh>props/helmet/pers_conical_noplume_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Texture">
<texture>props/helmet/pers_f1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Neck Guard Bronze">
<texture>props/helmet/pers_h1.dds</texture>
</variant>
<variant frequency="1" name="Neck Guard Iron">
<texture>props/helmet/pers_h2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/arm_left.dae</mesh>
<texture>props/scales_arm_bronze.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/arm_left.dae</mesh>
<texture>props/scales_arm_iron.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/arm_right.dae</mesh>
<texture>props/scales_arm_bronze.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/arm_right.dae</mesh>
<texture>props/scales_arm_iron.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/pers_cav_lance.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -4,28 +4,35 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event="0.5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="Melee" speed="120"/>
<animation event="0.5" file="quadraped/horse_attack_b.psa" name="Melee" speed="120"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="" attachpoint="chest"/>
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
<variant frequency="4" name="horse-plain">
<texture>skeletal/horse_pers_champ_cav_1.png</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
<variant frequency="2" name="horse-blaze">
<texture>skeletal/horse_pers_champ_cav_blaze.png</texture>
</variant>
<variant frequency="2" name="horse-snipe">
<texture>skeletal/horse_pers_champ_cav_snipe.png</texture>
</variant>
<variant frequency="3" name="horse-star">
<texture>skeletal/horse_pers_champ_cav_star.png</texture>
</variant>
</group>
<group>

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@ -14,17 +14,33 @@
<mesh>skeletal/m_pants_armor.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_neckguard.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/pers_conical_champcav.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_neckguard_champ.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/pers_csp_e_1.dds</texture>
<variant frequency="1" name="Rider-Armour-Iron">
<texture>skeletal/pers_champ_cav_r_1.png</texture>
</variant>
<variant frequency="1" name="Rider-Armour-Bronze">
<texture>skeletal/pers_champ_cav_r_2.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Arm Guards Iron">
<props>
<prop actor="props/units/pers_bactrian_arm_left_iron.xml" attachpoint="l_shoulder"/>
<prop actor="props/units/pers_bactrian_arm_right_iron.xml" attachpoint="r_shoulder"/>
</props>
</variant>
<variant frequency="1" name="Arm Guards Bronze">
<props>
<prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="l_shoulder"/>
<prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="r_shoulder"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

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@ -31,7 +31,7 @@
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>

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@ -41,39 +41,14 @@
<props>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-red-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Clothing-blue-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_2.dds</texture>
</variant>
<variant frequency="1" name="Clothing-gold-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_3.dds</texture>
</variant>
<variant frequency="1" name="Clothing-emerald">
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_e_1.dds</texture>
</variant>
<variant frequency="1" name="Clothing-gold">
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_e_2.dds</texture>
<variant frequency="1" name="quilted corselet 1">
<texture>skeletal/pers_isp_a_new_1.png</texture>
</variant>
</group>
<group>

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@ -37,7 +37,7 @@
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>

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