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forked from 0ad/0ad

quick fix - gui doesn't compile in vc6 => remove from project

This was SVN commit r41.
This commit is contained in:
janwas 2003-11-06 19:32:45 +00:00
parent a4e9a0d374
commit 071dca65cc
3 changed files with 47 additions and 23 deletions

View File

@ -15,9 +15,9 @@
#include "vfs.h"
#include "ia32.h"
///// janwas I added this
#ifndef NO_GUI
#include "gui/GUI.h"
/////
#endif
u32 game_ticks;
@ -118,6 +118,8 @@ static int set_vmode(int w, int h, int bpp)
}
// break out of main loop
static bool quit = false;
static bool handler(const SDL_Event& ev)
{
@ -131,7 +133,8 @@ static bool handler(const SDL_Event& ev)
switch(c)
{
case SDLK_ESCAPE:
exit(0);
quit = true;
break;
}
break;
@ -200,10 +203,10 @@ const float x = 600.0f, y = 512.0f;
glprintf("%d FPS", fps);
////// janwas
#ifndef NO_GUI
glLoadIdentity();
g_GUI.Draw();
//////
#endif
// restore
@ -230,13 +233,6 @@ int main(int argc, char* argv[])
detect();
///// janwas: place this wherever
new CGUI; // we should have a place for all singleton news
g_GUI.Initialize();
g_GUI.LoadXMLFile("hello.xml");
//g_GUI.LoadXMLFile("sprite1.xml");
/////
// init SDL
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) < 0)
{
@ -273,11 +269,27 @@ glEnable (GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
// TODO: all loading should go through the VFS; for now, we allow normal access
// this has to come before VFS init, as it changes the current dir
#ifndef NO_GUI
new CGUI; // we should have a place for all singleton news
g_GUI.Initialize();
g_GUI.LoadXMLFile("hello.xml");
//g_GUI.LoadXMLFile("sprite1.xml");
#endif
vfs_set_root(argv[0], "data");
// tex = tex_load("0adlogo2.bmp");
// tex_upload(tex);
font = font_load("verdana.fnt");
terr_init();
in_add_handler(handler);
@ -287,7 +299,7 @@ in_add_handler(terr_handler);
const double TICK_TIME = 30e-3; // [s]
double time0 = get_time();
for(;;)
while(!quit)
{
// TODO: limiter in case simulation can't keep up?
double time1 = get_time();
@ -305,10 +317,10 @@ in_add_handler(terr_handler);
calc_fps();
}
///// Janwas place this wherever
#ifndef NO_GUI
g_GUI.Destroy();
delete CGUI::GetSingletonPtr(); // again, we should have all singleton deletes somewhere
/////
#endif
return 0;
}

View File

@ -235,15 +235,23 @@ SOURCE=..\gui\CGUISprite.h
# End Source File
# Begin Source File
SOURCE=..\gui\GUI.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\GUI.h
# End Source File
# Begin Source File
SOURCE=..\gui\guimain.cpp
SOURCE=..\gui\GUIbase.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\GUIbase.h
# End Source File
# Begin Source File
SOURCE=..\gui\GUIutil.cpp
# End Source File
# Begin Source File
SOURCE=..\gui\GUIutil.h
# End Source File
# Begin Source File

View File

@ -204,12 +204,16 @@
RelativePath="..\gui\CGUISprite.cpp"/>
<File
RelativePath="..\gui\CGUISprite.h"/>
<File
RelativePath="..\gui\GUI.cpp"/>
<File
RelativePath="..\gui\GUI.h"/>
<File
RelativePath="..\gui\guimain.cpp"/>
RelativePath="..\gui\GUIbase.cpp"/>
<File
RelativePath="..\gui\GUIbase.h"/>
<File
RelativePath="..\gui\GUIutil.cpp"/>
<File
RelativePath="..\gui\GUIutil.h"/>
<File
RelativePath="..\gui\XercesErrorHandler.cpp"/>
<File