Made settings and menu use new dialog
Made chat and ESC hotkey interact better with the dialog Made command icons reference individual icons rather than sheets Removed menu object cache This was SVN commit r8715.
This commit is contained in:
parent
bbe49141ec
commit
0b0cd938d5
@ -862,7 +862,7 @@ function performCommand(entity, commandName)
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if (selection.length > 0)
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if (selection.length > 0)
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{
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{
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var message = selection.length > 1? "Are you sure you want to delete all of the units you have selected?" :
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var message = selection.length > 1? "Are you sure you want to delete the " + selection.length + " units you have selected?" :
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"Are you sure you want to delete: "+unitName+"?";
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"Are you sure you want to delete: "+unitName+"?";
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var deleteFunction = deleteFunction = function ()
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var deleteFunction = deleteFunction = function ()
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@ -871,7 +871,7 @@ function performCommand(entity, commandName)
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Engine.PostNetworkCommand({"type": "delete-entity", "entity": ent});
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Engine.PostNetworkCommand({"type": "delete-entity", "entity": ent});
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};
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};
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g_SessionDialog.open("Delete", message, null, 170, 80, deleteFunction);
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g_SessionDialog.open("Delete", message, null, 340, 160, deleteFunction);
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}
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}
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break;
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break;
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case "unload-all":
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case "unload-all":
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@ -1,81 +1,81 @@
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// Cache these objects for future access
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var devCommands;
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var menu;
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var settingsWindow;
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var chatWindow;
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var chatInput;
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var pauseOverlay;
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function cacheMenuObjects()
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{
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devCommands = getGUIObjectByName("devCommands");
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menu = getGUIObjectByName("menuPanel");
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settingsWindow = getGUIObjectByName("settingsWindow");
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chatWindow = getGUIObjectByName("chatWindow");
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chatInput = getGUIObjectByName("chatInput");
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pauseOverlay = getGUIObjectByName("pauseOverlay");
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}
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function toggleDeveloperOverlay()
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function toggleDeveloperOverlay()
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{
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{
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var devCommands = getGUIObjectByName("devCommands");
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var text = devCommands.hidden? "opened." : "closed.";
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var text = devCommands.hidden? "opened." : "closed.";
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submitChatDirectly("The Developer Overlay was " + text);
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submitChatDirectly("The Developer Overlay was " + text);
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devCommands.hidden = !devCommands.hidden;
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devCommands.hidden = !devCommands.hidden;
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}
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}
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function toggleMenu()
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function openMenuDialog()
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{
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{
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menu.hidden = !menu.hidden;
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var menu = getGUIObjectByName("menuDialogPanel");
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g_SessionDialog.open("Menu", null, menu, 148, 224, null);
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}
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}
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function toggleSettingsWindow()
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function openSettingsDialog()
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{
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{
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settingsWindow.hidden = !settingsWindow.hidden;
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var settings = getGUIObjectByName("settingsDialogPanel");
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menu.hidden = true;
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g_SessionDialog.open("Settings", null, settings, 340, 224, null);
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}
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function openChat()
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{
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getGUIObjectByName("chatInput").focus(); // Grant focus to the input area
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getGUIObjectByName("chatDialogPanel").hidden = false;
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g_SessionDialog.close();
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}
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function closeChat()
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{
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getGUIObjectByName("chatInput").caption = ""; // Clear chat input
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getGUIObjectByName("chatDialogPanel").hidden = true;
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g_SessionDialog.close();
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}
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}
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function toggleChatWindow()
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function toggleChatWindow()
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{
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{
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var chatWindow = getGUIObjectByName("chatDialogPanel");
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var chatInput = getGUIObjectByName("chatInput");
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if (chatWindow.hidden)
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if (chatWindow.hidden)
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chatInput.focus(); // Grant focus to the input area
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chatInput.focus(); // Grant focus to the input area
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else
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else
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chatInput.caption = ""; // Clear chat input
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chatInput.caption = ""; // Clear chat input
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chatWindow.hidden = !chatWindow.hidden;
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chatWindow.hidden = !chatWindow.hidden;
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menu.hidden = true;
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g_SessionDialog.close();
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}
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}
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function togglePause()
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function togglePause()
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{
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{
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var pauseOverlay = getGUIObjectByName("pauseOverlay");
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if (pauseOverlay.hidden)
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if (pauseOverlay.hidden)
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{
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setPaused(true);
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setPaused(true);
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getGUIObjectByName("pauseButtonText").caption = "Unpause";
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}
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else
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else
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{
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setPaused(false);
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setPaused(false);
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getGUIObjectByName("pauseButtonText").caption = "Pause";
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}
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pauseOverlay.hidden = !pauseOverlay.hidden;
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pauseOverlay.hidden = !pauseOverlay.hidden;
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menu.hidden = true;
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g_SessionDialog.close();
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}
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}
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function openExitGameDialog()
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function openExitGameDialog()
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{
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{
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g_SessionDialog.open("Confirmation", "Do you really want to quit?", null, 160, 70, leaveGame);
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g_SessionDialog.open("Confirmation", "Do you really want to quit?", null, 320, 140, leaveGame);
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}
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}
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function escapeKeyAction()
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function escapeKeyAction()
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{
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{
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if (!menu.hidden)
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var sessionDialog = getGUIObjectByName("sessionDialog");
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{
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menu.hidden = true;
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if (!sessionDialog.hidden)
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}
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g_SessionDialog.close();
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else if (!chatWindow.hidden)
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else
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{
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getGUIObjectByName("chatDialogPanel").hidden = true;
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chatWindow.hidden = true;
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chatInput.caption = "";
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}
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else if (!settingsWindow.hidden)
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{
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settingsWindow.hidden = true;
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console.write("test");
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}
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}
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}
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@ -82,8 +82,6 @@ function init(initData, hotloadData)
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getGUIObjectByName("civIcon").sprite = "stretched:"+g_CivData[g_Players[Engine.GetPlayerID()].civ].Emblem;
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getGUIObjectByName("civIcon").sprite = "stretched:"+g_CivData[g_Players[Engine.GetPlayerID()].civ].Emblem;
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cacheMenuObjects();
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onSimulationUpdate();
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onSimulationUpdate();
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}
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}
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@ -141,32 +141,6 @@
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</object>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Session Dialog -->
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<!-- ================================ ================================ -->
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<object name="sessionDialog"
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sprite="genericPanel"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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>
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<object name="sessionDialogTitle" size="0 0 100% 32" type="text" style="largeBoldCenteredText">Title</object >
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<object name="sessionDialogMessage" size="10 10 100%-10 100%-48" type="text" style="dialogText"/>
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<object name="sessionDialogPanel" size="10 10 100%-10 100%-48" type="image"/>
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<object size="0 100%-48 100% 100%">
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<object name="sessionDialogConfirm" size="32 100%-44 144 100%-12" type="button" style="wheatButton">
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OK
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<action on="Press"></action>
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</object>
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<object name="sessionDialogCancel" size="100%-144 100%-44 100%-32 100%-12" type="button" style="wheatButton">
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Cancel
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<action on="Press">g_SessionDialog.close();</action>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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<!-- Pause Overlay -->
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<!-- Pause Overlay -->
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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@ -199,14 +173,14 @@
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</object>
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</object>
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<!-- Chat window -->
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<!-- Chat window -->
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<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" sprite="genericPanel">
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<object name="chatDialogPanel" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" sprite="genericPanel">
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<object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80">
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<object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80">
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<action on="Press">submitChatInput();</action>
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<action on="Press">submitChatInput();</action>
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</object>
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</object>
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<object size="32 100%-44 144 100%-12" type="button" style="wheatButton">
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<object size="32 100%-44 144 100%-12" type="button" style="wheatButton">
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Cancel
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Cancel
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<action on="Press">toggleChatWindow();</action>
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<action on="Press">closeChat();</action>
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</object>
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</object>
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<object size="100%-144 100%-44 100%-32 100%-12" type="button" style="wheatButton">
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<object size="100%-144 100%-44 100%-32 100%-12" type="button" style="wheatButton">
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Send
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Send
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@ -215,49 +189,72 @@
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Session Dialog -->
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<!-- ================================ ================================ -->
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<object name="sessionDialog"
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sprite="genericPanel"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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z="30"
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>
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<object name="sessionDialogTitle" size="0 10 100% 36" type="text" style="largeBoldCenteredText">Title</object >
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<object name="sessionDialogMessage" size="10 36 100%-10 100%-48" type="text" style="dialogText"/>
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<object name="sessionDialogPanel" size="30 40 100%-30 100%-64" type="image"/>
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<object size="0 100%-48 100% 100%">
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<object name="sessionDialogConfirm" size="32 100%-44 144 100%-12" type="button" style="wheatButton">
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OK
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<action on="Press"></action>
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</object>
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<object name="sessionDialogCancel" size="100%-144 100%-44 100%-32 100%-12" type="button" style="wheatButton">
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Cancel
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<action on="Press">g_SessionDialog.close();</action>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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<!-- Menu -->
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<!-- Menu -->
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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<object name="menuPanel"
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<object name="menuDialogPanel"
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size="50%-74 50%-180 50%+74 50%+20"
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size="50%-74 50%-180 50%+74 50%+20"
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type="image"
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type="image"
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sprite="genericPanel"
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hidden="true"
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hidden="true"
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z="60"
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z="30"
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>
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>
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<object size="0 0 100% 32" type="text" style="largeBoldCenteredText">Menu</object >
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<object size="0 32 100% 100%">
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<!-- Settings button -->
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<!-- Settings button -->
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<object type="button"
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<object type="button"
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name="settingsButton"
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name="settingsButton"
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style="wheatButtonFancy"
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style="wheatButtonFancy"
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size="50%-60 0 50%+60 32"
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size="50%-56 0 50%+56 32"
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tooltip_style="snToolTip"
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tooltip_style="snToolTip"
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>
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
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<action on="Press">toggleSettingsWindow();</action>
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<action on="Press">openSettingsDialog();</action>
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</object>
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</object>
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<!-- Chat button -->
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<!-- Chat button -->
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<object type="button"
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<object type="button"
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name="chatButton"
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name="chatButton"
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style="wheatButtonFancy"
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style="wheatButtonFancy"
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size="50%-60 32 50%+60 64"
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size="50%-56 32 50%+56 64"
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tooltip_style="snToolTip"
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tooltip_style="snToolTip"
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>
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="chatButtonText" ghost="true">Chat</object>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="chatButtonText" ghost="true">Chat</object>
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<action on="Press">toggleChatWindow();</action>
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<action on="Press">openChat();</action>
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</object>
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</object>
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<!-- Pause Button -->
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<!-- Pause Button -->
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<object type="button"
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<object type="button"
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style="wheatButtonFancy"
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style="wheatButtonFancy"
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name="pauseButton"
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name="pauseButton"
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size="50%-60 64 50%+60 96"
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size="50%-56 64 50%+56 96"
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tooltip_style="snToolTip"
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tooltip_style="snToolTip"
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>
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>
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<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause</object>
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<object name="pauseButtonText" size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause</object>
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<action on="Press">togglePause();</action>
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<action on="Press">togglePause();</action>
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</object>
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</object>
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@ -265,46 +262,25 @@
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<object type="button"
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<object type="button"
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name="menuExitButton"
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name="menuExitButton"
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style="wheatButtonFancy"
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style="wheatButtonFancy"
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size="50%-60 96 50%+60 128"
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size="50%-56 96 50%+56 128"
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tooltip_style="snToolTip"
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tooltip_style="snToolTip"
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>
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit</object>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit</object>
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<action on="Press">
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<action on="Press">
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toggleMenu();
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openExitGameDialog();
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openExitGameDialog();
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</action>
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</action>
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</object>
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</object>
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<!-- Cancel Button -->
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<object type="button"
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style="wheatButtonFancy"
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name="menuCancelButton"
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size="50%-60 128 50%+60 160"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Cancel</object>
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<action on="Press">this.parent.parent.hidden=true;</action>
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</object>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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<!-- Settings Window -->
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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<object name="settingsWindow"
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<object name="settingsDialogPanel"
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sprite="genericPanel"
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sprite="genericPanel"
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type="image"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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hidden="true"
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>
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z="30"
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<object size="0 0 100% 32" type="text" style="largeBoldCenteredText">Settings</object >
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<object name="settingsOptions"
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size="30 36 100%-30 180"
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type="image"
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sprite="genericPanel"
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>
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>
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<!-- Settings / shadows -->
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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@ -331,17 +307,6 @@
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<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
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<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
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<action on="Press">toggleDeveloperOverlay();</action>
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<action on="Press">toggleDeveloperOverlay();</action>
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</object>
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</object>
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</object>
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<object name="settingsOKButton"
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style="wheatButtonFancy"
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type="button"
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size="50%-50 100%-52 50%+50 100%-20"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsOKButtonText" ghost="true">OK</object>
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<action on="Press">toggleSettingsWindow();</action>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- ================================ ================================ -->
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@ -409,7 +374,7 @@
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tooltip_style="snToolTip"
|
tooltip_style="snToolTip"
|
||||||
>
|
>
|
||||||
<object size="0 0 100% 100%" type="image" sprite="menuButton" name="menuButtonText" ghost="true">MENU</object>
|
<object size="0 0 100% 100%" type="image" sprite="menuButton" name="menuButtonText" ghost="true">MENU</object>
|
||||||
<action on="Press">toggleMenu();</action>
|
<action on="Press">openMenuDialog();</action>
|
||||||
</object> <!-- END OF MENU -->
|
</object> <!-- END OF MENU -->
|
||||||
|
|
||||||
</object> <!-- END OF TOP PANEL -->
|
</object> <!-- END OF TOP PANEL -->
|
||||||
|
@ -255,7 +255,9 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
|
|||||||
else if (guiName == "Command")
|
else if (guiName == "Command")
|
||||||
{
|
{
|
||||||
//icon.cell_id = i;
|
//icon.cell_id = i;
|
||||||
icon.cell_id = getCommandCellId(item);
|
//icon.cell_id = getCommandCellId(item);
|
||||||
|
icon.sprite = "stretched:session/icons/single/" + getCommandImage(item);
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (template.icon)
|
else if (template.icon)
|
||||||
{
|
{
|
||||||
|
@ -10,28 +10,34 @@ var g_SessionDialog = new SessionDialog();
|
|||||||
|
|
||||||
function SessionDialog()
|
function SessionDialog()
|
||||||
{
|
{
|
||||||
this.panel = {};
|
this.referencedPanel = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
SessionDialog.prototype.open = function(title, message, panel, x, y, confirmFunction)
|
SessionDialog.prototype.open = function(title, message, referencedPanel, x, y, confirmFunction)
|
||||||
{
|
{
|
||||||
getGUIObjectByName("sessionDialogTitle").caption = title;
|
// hide previous panel referencedPanel if applicable
|
||||||
|
if (this.referencedPanel)
|
||||||
|
this.referencedPanel.hidden = true
|
||||||
|
|
||||||
if (message)
|
// set dialog title if applicable
|
||||||
getGUIObjectByName("sessionDialogMessage").caption = message;
|
getGUIObjectByName("sessionDialogTitle").caption = title? title : "";
|
||||||
else
|
|
||||||
getGUIObjectByName("sessionDialogMessage").caption = "";
|
|
||||||
|
|
||||||
if(panel)
|
// set dialog message if applicable
|
||||||
|
getGUIObjectByName("sessionDialogMessage").caption = message? message : "";
|
||||||
|
|
||||||
|
// set panel reference if applicable
|
||||||
|
if(referencedPanel)
|
||||||
{
|
{
|
||||||
this.panel = panel;
|
referencedPanel.size = "50%-" + ((x/2)-30) + " 50%-" + ((y/2)-44) + " 50%+" + ((x/2)-30) + " 50%+" + ((y/2)-52);
|
||||||
panel.hidden = false;
|
referencedPanel.hidden = false;
|
||||||
|
this.referencedPanel = referencedPanel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// set confirm function if applicable
|
||||||
if (confirmFunction)
|
if (confirmFunction)
|
||||||
{
|
{
|
||||||
var buttonFunction = function () {
|
var buttonFunction = function () {
|
||||||
this.close(panel); // "this" is defined as SessionDialog in this context
|
this.close(referencedPanel); // "this" is defined as SessionDialog in this context
|
||||||
confirmFunction();
|
confirmFunction();
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -41,14 +47,16 @@ SessionDialog.prototype.open = function(title, message, panel, x, y, confirmFunc
|
|||||||
confirmButton.hidden = false;
|
confirmButton.hidden = false;
|
||||||
confirmButton.size = "32 100%-44 144 100%-12";
|
confirmButton.size = "32 100%-44 144 100%-12";
|
||||||
getGUIObjectByName("sessionDialogCancel").size = "100%-144 100%-44 100%-32 100%-12";
|
getGUIObjectByName("sessionDialogCancel").size = "100%-144 100%-44 100%-32 100%-12";
|
||||||
|
getGUIObjectByName("sessionDialogCancel").caption = "Cancel";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
getGUIObjectByName("sessionDialogConfirm").hidden = true;
|
getGUIObjectByName("sessionDialogConfirm").hidden = true;
|
||||||
getGUIObjectByName("sessionDialogCancel").size = "50%-56 100%-44 50%+56 100%-12";
|
getGUIObjectByName("sessionDialogCancel").size = "50%-56 100%-44 50%+56 100%-12";
|
||||||
|
getGUIObjectByName("sessionDialogCancel").caption = "Close";
|
||||||
}
|
}
|
||||||
|
|
||||||
getGUIObjectByName("sessionDialog").size = "50%-" + x + " 50%-" + y + " 50%+" + x + " 50%+" + y;
|
getGUIObjectByName("sessionDialog").size = "50%-" + x/2 + " 50%-" + y/2 + " 50%+" + x/2 + " 50%+" + y/2;
|
||||||
getGUIObjectByName("sessionDialog").hidden = false;
|
getGUIObjectByName("sessionDialog").hidden = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -56,8 +64,8 @@ SessionDialog.prototype.open = function(title, message, panel, x, y, confirmFunc
|
|||||||
SessionDialog.prototype.close = function()
|
SessionDialog.prototype.close = function()
|
||||||
{
|
{
|
||||||
getGUIObjectByName("sessionDialog").hidden = true;
|
getGUIObjectByName("sessionDialog").hidden = true;
|
||||||
if (this.panel)
|
if (this.referencedPanel)
|
||||||
this.panel.hidden = true;
|
this.referencedPanel.hidden = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
//-------------------------------- -------------------------------- --------------------------------
|
//-------------------------------- -------------------------------- --------------------------------
|
||||||
@ -243,16 +251,16 @@ function getFormationCellId(formationName)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function getCommandCellId(commandName)
|
function getCommandImage(commandName)
|
||||||
{
|
{
|
||||||
switch (commandName)
|
switch (commandName)
|
||||||
{
|
{
|
||||||
case "delete":
|
case "delete":
|
||||||
return 1;
|
return "kill_small.png";
|
||||||
case "unload-all":
|
case "unload-all":
|
||||||
return 2;
|
return "garrison.png";
|
||||||
default:
|
default:
|
||||||
return -1;
|
return "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user