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forked from 0ad/0ad

Britons get the Kennl.

Gauls get the Rotary Mill.

This was SVN commit r12086.
This commit is contained in:
Michael D. Hafer 2012-07-09 03:24:50 +00:00
parent 1926a18354
commit 0ef77d550c
13 changed files with 6 additions and 262 deletions

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@ -75,10 +75,10 @@
"Structures":
[
{
"Name": "Melonas",
"Name": "Kennel",
"Class": "",
"Emblem": "",
"History": "The Celts developed the first rotary flour mill.",
"History": "The Britons were known for breeding war dogs.",
"Requirements": "",
"Phase": "",
"Special": ""
@ -99,6 +99,9 @@
},
{
"Template": "units/brit_cavalry_swordsman_b"
},
{
"Template": "units/brit_war_dog_b"
}
],
"Formations":

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@ -17,7 +17,7 @@
{
"Name": "Uae Uictos",
"History": "Means Woe to the Defeated It was the words that the Gallic Leader, Brennos, spoke at the Capitol at Rome after they took their plunder.",
"Description": "A set amount of ore and food from every structure destroyed or captured "
"Description": "A set amount of metal and food from every structure destroyed or captured "
},
{
"Name": "Carnutes",

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@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>100</BuildTime>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>brit</Civ>
<GenericName>Rotary Mill</GenericName>
<SpecificName>Melonas</SpecificName>
<Tooltip>Increase farming output +15%. (Currently a useless structure)</Tooltip>
<History>The Celts developed the first rotary flour mill.</History>
<Icon>structures/sb1.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select>
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Armour>
<Hack>10.0</Hack>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
<constructed>interface/complete/building/complete_kennel.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_war_dog_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -6,7 +6,6 @@
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>

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@ -3,7 +3,6 @@
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>

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@ -6,7 +6,6 @@
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>

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@ -5,7 +5,6 @@
</Armour>
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>

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@ -2,7 +2,6 @@
<Entity parent="template_unit_infantry_ranged_slinger">
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>

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@ -5,7 +5,6 @@
</Armour>
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_war_dog_b">
<Armour>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>63.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_war_dog_e</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

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@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Armour>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>100</food>
<wood>0</wood>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_war_dog_b</SelectionGroupName>
<GenericName>War Dog</GenericName>
<SpecificName>Coun</SpecificName>
<History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>
<Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna.</Tooltip>
<Icon>units/celt_war_dog.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<Entity>units/gaul_war_dog_a</Entity>
</Promotion>
<ResourceGatherer disable=""/>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>units/celts/cavalry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_war_dog_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>66.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<UnitMotion>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>26.4</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_e.xml</Actor>
</VisualActor>
</Entity>