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Texture Update: Scythian Archer

Thread:
https://wildfiregames.com/forum/index.php?/topic/26592-task-scythian-archer-athens-rework/

Review by: Several active community members (Check thread)
This was SVN commit r22598.
This commit is contained in:
wackyserious 2019-08-02 23:07:19 +00:00
parent 8f314fb653
commit 1a388ff401
12 changed files with 88 additions and 8 deletions

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_beard.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
@ -14,23 +15,69 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic 2">
<variant frequency="3" name="scyth-tunic-2a">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/hele_ijv_a_2.dds" name="baseTex"/>
<texture file="skeletal/scyth_tunic_basic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic 3">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<variant frequency="3" name="scyth-tunic-2b">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/hele_ijv_a_3.dds" name="baseTex"/>
<texture file="skeletal/scyth_tunic_basic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="scyth-tunic-2c">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/scyth_tunic_basic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1a">
<textures>
<texture file="skeletal/scyth_tunic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1b">
<textures>
<texture file="skeletal/scyth_tunic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1c">
<textures>
<texture file="skeletal/scyth_tunic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="scyth-tunic-1d">
<textures>
<texture file="skeletal/scyth_tunic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1e">
<textures>
<texture file="skeletal/scyth_tunic_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1f">
<textures>
<texture file="skeletal/scyth_tunic_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1g">
<textures>
<texture file="skeletal/scyth_tunic_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-1h">
<textures>
<texture file="skeletal/scyth_tunic_1_h.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>

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