Texture Update: Scythian Archer
Thread: https://wildfiregames.com/forum/index.php?/topic/26592-task-scythian-archer-athens-rework/ Review by: Several active community members (Check thread) This was SVN commit r22598.
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_archer_ready.xml">
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<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_beard.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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@ -14,23 +15,69 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic 2">
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<variant frequency="3" name="scyth-tunic-2a">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/hele_ijv_a_2.dds" name="baseTex"/>
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<texture file="skeletal/scyth_tunic_basic_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic 3">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<variant frequency="3" name="scyth-tunic-2b">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/hele_ijv_a_3.dds" name="baseTex"/>
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<texture file="skeletal/scyth_tunic_basic_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="scyth-tunic-2c">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/scyth_tunic_basic_1_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1a">
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<textures>
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<texture file="skeletal/scyth_tunic_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1b">
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<textures>
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<texture file="skeletal/scyth_tunic_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1c">
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<textures>
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<texture file="skeletal/scyth_tunic_1_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="scyth-tunic-1d">
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<textures>
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<texture file="skeletal/scyth_tunic_1_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1e">
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<textures>
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<texture file="skeletal/scyth_tunic_1_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1f">
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<textures>
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<texture file="skeletal/scyth_tunic_1_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1g">
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<textures>
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<texture file="skeletal/scyth_tunic_1_g.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth-tunic-1h">
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<textures>
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<texture file="skeletal/scyth_tunic_1_h.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_ranged_archer_hip.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_a.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_b.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_c.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_e.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_f.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_g.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_1_h.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_basic_1_a.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_basic_1_b.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_basic_1_c.png
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binaries/data/mods/public/art/textures/skins/skeletal/scyth_tunic_basic_1_c.png
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