Move a few unit actors and icons.
- move infantry_crossbowman_c.xml from athenians/ to macedonians/ - renames kushites/camelry_* to kushites/camel_* - renames kushites/infantry_clubman_* to kushites/infantry_maceman_* - renames persians/cavalry_swordsman_* to persians/cavalry_axeman_* - renames ptolemies/camelry_* to ptolemies/camel_* Patch by: @Nescio Differential Revision: D2688 This was SVN commit r24391.
This commit is contained in:
parent
2e27ece0a0
commit
21fa835cff
@ -5,7 +5,7 @@
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<variant>
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<mesh>skeletal/camel.dae</mesh>
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<props>
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<prop actor="units/kushites/camelry_javelinist_b_r.xml" attachpoint="rider"/>
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<prop actor="units/kushites/camel_javelinist_b_r.xml" attachpoint="rider"/>
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<prop actor="props/camel/camel_rein.xml" attachpoint="root"/>
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<prop actor="props/camel/camel_blanket.xml" attachpoint="root"/>
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<prop actor="props/camel/teeths.xml" attachpoint="mouth_bot"/>
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@ -36,7 +36,7 @@
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<variant file="quadraped/base_camel_death.xml" />
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<variant file="quadraped/base_camel_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/kushites/camelry_javelinist_b_r.xml" attachpoint="rider_L"/>
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<prop actor="units/kushites/camel_javelinist_b_r.xml" attachpoint="rider_L"/>
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</props>
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</variant>
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</group>
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@ -1,34 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_swordsman_a_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_axeman_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_axeman_a_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,34 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_swordsman_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_axeman_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_axeman_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,35 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_swordsman_e_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_axeman_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/persians/cavalry_axeman_e_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>skeletal/camel.dae</mesh>
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<props>
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<prop actor="units/ptolemies/camelry_archer_b_r.xml" attachpoint="rider"/>
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<prop actor="units/ptolemies/camel_archer_a_r.xml" attachpoint="rider"/>
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<prop actor="props/camel/camel_rein.xml" attachpoint="root"/>
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<prop actor="props/camel/camel_blanket.xml" attachpoint="root"/>
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<prop actor="props/camel/teeths.xml" attachpoint="mouth_bot"/>
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@ -36,7 +36,7 @@
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<variant file="quadraped/base_camel_death.xml" />
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<variant file="quadraped/base_camel_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/ptolemies/camelry_archer_b_r.xml" attachpoint="rider_L"/>
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<prop actor="units/ptolemies/camel_archer_a_r.xml" attachpoint="rider_L"/>
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</props>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>skeletal/camel.dae</mesh>
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<props>
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<prop actor="units/ptolemies/camelry_archer_e_r.xml" attachpoint="rider"/>
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<prop actor="units/ptolemies/camel_archer_b_r.xml" attachpoint="rider"/>
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<prop actor="props/camel/camel_rein.xml" attachpoint="root"/>
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<prop actor="props/camel/camel_blanket.xml" attachpoint="root"/>
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<prop actor="props/camel/teeths.xml" attachpoint="mouth_bot"/>
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@ -36,7 +36,7 @@
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<variant file="quadraped/base_camel_death.xml" />
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<variant file="quadraped/base_camel_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/ptolemies/camelry_archer_e_r.xml" attachpoint="rider_L"/>
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<prop actor="units/ptolemies/camel_archer_b_r.xml" attachpoint="rider_L"/>
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</props>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>skeletal/camel.dae</mesh>
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<props>
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<prop actor="units/ptolemies/camelry_archer_a_r.xml" attachpoint="rider"/>
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<prop actor="units/ptolemies/camel_archer_e_r.xml" attachpoint="rider"/>
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<prop actor="props/camel/camel_rein.xml" attachpoint="root"/>
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<prop actor="props/camel/camel_blanket.xml" attachpoint="root"/>
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<prop actor="props/camel/teeths.xml" attachpoint="mouth_bot"/>
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@ -36,7 +36,7 @@
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<variant file="quadraped/base_camel_death.xml" />
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<variant file="quadraped/base_camel_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/ptolemies/camelry_archer_a_r.xml" attachpoint="rider_L"/>
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<prop actor="units/ptolemies/camel_archer_e_r.xml" attachpoint="rider_L"/>
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</props>
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</variant>
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</group>
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@ -27,6 +27,6 @@
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<HeightOffset>8.5</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>units/kushites/camelry_javelinist_b_m.xml</Actor>
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<Actor>units/kushites/camel_javelinist_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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<Entity>units/kush/infantry_maceman_merc_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/kushites/infantry_clubman_a.xml</Actor>
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<Actor>units/kushites/infantry_maceman_a.xml</Actor>
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</VisualActor>
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</Entity>
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<GenericName>Noba Maceman</GenericName>
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<SpecificName>nhw Noba</SpecificName>
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<VisibleClasses datatype="tokens">-Swordsman Maceman Mercenary</VisibleClasses>
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<Icon>units/kush_infantry_clubman.png</Icon>
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<Icon>units/kush_infantry_maceman.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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@ -39,6 +39,6 @@
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</Entity>
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</Resistance>
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<VisualActor>
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<Actor>units/kushites/infantry_clubman_b.xml</Actor>
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<Actor>units/kushites/infantry_maceman_b.xml</Actor>
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</VisualActor>
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</Entity>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/kushites/infantry_clubman_e.xml</Actor>
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<Actor>units/kushites/infantry_maceman_e.xml</Actor>
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</VisualActor>
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</Entity>
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<Icon>units/mace_champion_infantry_crossbowman.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/athenians/infantry_crossbowman_c.xml</Actor>
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<Actor>units/macedonians/infantry_crossbowman_c.xml</Actor>
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</VisualActor>
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</Entity>
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<Entity>units/pers/cavalry_axeman_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/cavalry_swordsman_a_m.xml</Actor>
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<Actor>units/persians/cavalry_axeman_a_m.xml</Actor>
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</VisualActor>
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</Entity>
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<SelectionGroupName>units/pers/cavalry_axeman_b</SelectionGroupName>
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<GenericName>Hyrcanian Cavalry</GenericName>
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<SpecificName>Asabāra Varkaniya</SpecificName>
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<Icon>units/pers_cavalry_swordsman.png</Icon>
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<Icon>units/pers_cavalry_axeman.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/pers/cavalry_axeman_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/cavalry_swordsman_b_m.xml</Actor>
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<Actor>units/persians/cavalry_axeman_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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@ -5,6 +5,6 @@
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/persians/cavalry_swordsman_e_m.xml</Actor>
|
||||
<Actor>units/persians/cavalry_axeman_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -7,6 +7,6 @@
|
||||
<Entity>units/ptol/cavalry_archer_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/camelry_archer_a_m.xml</Actor>
|
||||
<Actor>units/ptolemies/camel_archer_a_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -26,6 +26,6 @@
|
||||
<HeightOffset>8.5</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/camelry_archer_b_m.xml</Actor>
|
||||
<Actor>units/ptolemies/camel_archer_b_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -5,6 +5,6 @@
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/camelry_archer_e_m.xml</Actor>
|
||||
<Actor>units/ptolemies/camel_archer_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user