Persian cavalry actor work.
This was SVN commit r10510.
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@ -18,8 +18,8 @@
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="300"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -38,4 +38,19 @@
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</props>
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</variant>
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</group>
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</actor>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>46 46 46</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -16,10 +16,10 @@
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="300"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -7,8 +7,7 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="190"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="205"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_pants.dae</mesh>
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@ -16,10 +16,10 @@
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="300"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -7,8 +7,7 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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@ -16,10 +16,10 @@
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="300"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -8,7 +8,7 @@
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="300"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="350"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="290"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="300"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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