#Decal fixing. :)
This was SVN commit r9192.
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98910972c6
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@ -3,7 +3,7 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>structural/celt_tavern_mud.dae</mesh>
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<decal width="23" depth="15" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_mud_long.dds</texture>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<actor version="1">
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<group>
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<group>
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<variant>
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<variant>
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<mesh>props/celt_sb_mud.dae</mesh>
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<decal width="25" depth="16" angle="-45" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_mud_long.dds</texture>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<actor version="1">
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<group>
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<group>
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<variant frequency="1">
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<variant frequency="1">
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<mesh>props/hele_corral_decal.dae</mesh>
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<decal width="-23" depth="15" angle="0" offsetx="0" offsetz="-3"/>
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<texture>props/decal_struct_mud_long.dds</texture>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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