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forked from 0ad/0ad

#Decal fixing. :)

This was SVN commit r9192.
This commit is contained in:
Michael D. Hafer 2011-04-06 22:55:33 +00:00
parent 98910972c6
commit 2a6cfb36d2
3 changed files with 3 additions and 3 deletions

View File

@ -3,7 +3,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant>
<mesh>structural/celt_tavern_mud.dae</mesh> <decal width="23" depth="15" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_mud_long.dds</texture> <texture>props/decal_struct_mud_long.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<group> <group>
<variant> <variant>
<mesh>props/celt_sb_mud.dae</mesh> <decal width="25" depth="16" angle="-45" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_mud_long.dds</texture> <texture>props/decal_struct_mud_long.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<group> <group>
<variant frequency="1"> <variant frequency="1">
<mesh>props/hele_corral_decal.dae</mesh> <decal width="-23" depth="15" angle="0" offsetx="0" offsetz="-3"/>
<texture>props/decal_struct_mud_long.dds</texture> <texture>props/decal_struct_mud_long.dds</texture>
</variant> </variant>
</group> </group>