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forked from 0ad/0ad

Fix random maps in replay mode

This was SVN commit r10632.
This commit is contained in:
Ykkrosh 2011-11-29 20:29:06 +00:00
parent 24aa71b566
commit 2d017698e1

View File

@ -1297,6 +1297,7 @@ int CMapReader::ParseEnvironment()
std::wstring skySet; std::wstring skySet;
GET_ENVIRONMENT_PROPERTY(envObj.get(), SkySet, skySet) GET_ENVIRONMENT_PROPERTY(envObj.get(), SkySet, skySet)
if (pSkyMan)
pSkyMan->SetSkySet(skySet); pSkyMan->SetSkySet(skySet);
CColor sunColor; CColor sunColor;