1
0
forked from 0ad/0ad

Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.

This was SVN commit r12417.
This commit is contained in:
danschub 2012-08-14 02:22:37 +00:00
parent 5366dd8388
commit 2d505a5015
10 changed files with 91 additions and 0 deletions

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="decal_stone_medit_b">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>
<group>
<variant frequency="1" name="decal_01">
<textures><texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="decal_02">
<textures><texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/rock_stonemine_desert_bl01.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/rock_stonemine_desert_bl01_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/rock_stonemine_desert_bl02.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/rock_stonemine_desert_bl02_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="c">
<mesh>gaia/rock_stonemine_desert_bl03.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/rock_stonemine_desert_bl03_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>rock_bump_spec_ao_test.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.