Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="decal_stone_medit_b">
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<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal_01">
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<textures><texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="decal_02">
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<textures><texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="a">
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<mesh>gaia/rock_stonemine_desert_bl01.dae</mesh>
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<textures>
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<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
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<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
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<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
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<texture file="gaia/rock_stonemine_desert_bl01_ao.png" name="aoTex"/>
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</textures>
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<props>
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<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="b">
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<mesh>gaia/rock_stonemine_desert_bl02.dae</mesh>
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<textures>
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<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
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<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
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<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
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<texture file="gaia/rock_stonemine_desert_bl02_ao.png" name="aoTex"/>
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</textures>
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<props>
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<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="c">
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<mesh>gaia/rock_stonemine_desert_bl03.dae</mesh>
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<textures>
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<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
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<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
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<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
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<texture file="gaia/rock_stonemine_desert_bl03_ao.png" name="aoTex"/>
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</textures>
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<props>
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<prop actor="geology/decal_stone_desert_b.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>rock_bump_spec_ao_test.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl01.dae
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl01.dae
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl02.dae
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl02.dae
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl03.dae
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binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl03.dae
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl01_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl01_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl02_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl02_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl03_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/rock_stonemine_desert_bl03_ao.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_spec.png
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