Removes unused containers included in headers.
This was SVN commit r25004.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -21,8 +21,6 @@
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#include "graphics/Texture.h"
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#include "lib/res/handle.h"
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#include <map>
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struct UnifontGlyphData;
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/**
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,12 +18,12 @@
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#ifndef INCLUDED_MAPWRITER
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#define INCLUDED_MAPWRITER
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#include <vector>
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#include <list>
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#include "MapIO.h"
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#include "ps/CStr.h"
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#include "ps/FileIo.h"
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#include <vector>
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class CLightEnv;
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class CTerrain;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -29,8 +29,6 @@
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#include "ps/CLogger.h"
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#include "ps/FileIo.h"
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#include <unordered_map>
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///////////////////////////////////////////////////////////////////////////////
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// CSkeletonAnimManager constructor
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CSkeletonAnimManager::CSkeletonAnimManager(CColladaManager& colladaManager)
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,8 +24,6 @@
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#include "lib/file/vfs/vfs_path.h"
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#include <map>
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#include <set>
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#include <unordered_map>
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class CColladaManager;
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@ -18,8 +18,6 @@
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#ifndef INCLUDED_TERRAINTEXTUREENTRY
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#define INCLUDED_TERRAINTEXTUREENTRY
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#include <map>
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#include "TerrainTextureManager.h"
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#include "TextureManager.h"
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#include "Material.h"
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@ -29,6 +27,8 @@
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#include "maths/Matrix3D.h"
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#include "ps/CStr.h"
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#include <vector>
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class XMBElement;
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class CXeromyces;
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@ -33,7 +33,6 @@
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#include "scriptinterface/ScriptInterface.h"
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,7 +24,6 @@
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#include "ps/TemplateLoader.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <set>
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#include <string>
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#include <unordered_set>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -32,7 +32,6 @@
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#include "scriptinterface/ScriptTypes.h"
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#include <map>
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#include <string>
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#include <vector>
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class CGUI;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -29,7 +29,6 @@
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#include <cfloat>
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#include <list>
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#include <map>
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#include <queue> // std::priority_queue
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#include <unordered_map>
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@ -25,7 +25,6 @@
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#include "ps/CStr.h"
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#include <atomic>
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#include <ctime>
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#include <deque>
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#include <thread>
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@ -23,7 +23,6 @@
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#define INCLUDED_CCONSOLE
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#include <deque>
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#include <map>
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#include <mutex>
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#include <stdarg.h>
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#include <string>
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@ -81,11 +81,10 @@
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#include "lib/timer.h"
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#include "ps/ThreadUtil.h"
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#include <cstring>
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#include <map>
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#include <mutex>
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#include <vector>
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#include <string>
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#include <thread>
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#include <vector>
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struct mg_context;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -22,7 +22,6 @@
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#include "ScriptExtraHeaders.h"
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#include <list>
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#include <sstream>
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// Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth.
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constexpr int DEFAULT_CONTEXT_SIZE = 16 * 1024 * 1024;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -23,8 +23,9 @@
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#include "simulation2/system/CmpPtr.h"
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#include "simulation2/system/Components.h"
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#include <unordered_map>
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#include <map>
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#include <ostream>
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#include <string>
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#include <vector>
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class CFrustum;
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class CMessage;
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -26,7 +26,6 @@
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#include "maths/FixedVector2D.h"
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#include <map>
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#include <vector>
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class IObstructionTestFilter;
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class PathGoal;
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -22,7 +22,6 @@
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#include "ps/utf16string.h"
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#include <map>
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#include <vector>
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class CStdDeserializer : public IDeserializer
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -23,8 +23,9 @@
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#include "ps/CStrIntern.h"
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#include "ps/Errors.h"
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#include "scriptinterface/ScriptTypes.h"
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#include <map>
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#include <set>
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#include <string>
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class XMBFile;
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class XMBElement;
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