Made it easier to add new GuiInterface functions.
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@ -2061,7 +2061,7 @@ GuiInterface.prototype.OnGlobalEntityRenamed = function(msg)
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* trusted and indicates the player associated with the current client; no data should
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* be returned unless this player is meant to be able to see it.)
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*/
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let exposedFunctions = {
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GuiInterface.prototype.exposedFunctions = {
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"GetSimulationState": 1,
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"GetExtendedSimulationState": 1,
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@ -2129,7 +2129,7 @@ let exposedFunctions = {
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GuiInterface.prototype.ScriptCall = function(player, name, args)
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{
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if (exposedFunctions[name])
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if (this.exposedFunctions[name])
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return this[name](player, args);
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throw new Error("Invalid GuiInterface Call name \"" + name + "\"");
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