Warning fixes
This was SVN commit r7821.
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f625285386
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3124b55cc0
@ -90,7 +90,7 @@ CTerrainPropertiesPtr CTerrainProperties::FromXML(const CTerrainPropertiesPtr& p
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return CTerrainPropertiesPtr();
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}
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void CTerrainProperties::LoadXml(XMBElement node, CXeromyces *pFile, const VfsPath& pathname)
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void CTerrainProperties::LoadXml(XMBElement node, CXeromyces *pFile, const VfsPath& UNUSED(pathname))
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{
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#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
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#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
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@ -89,7 +89,7 @@ void CUnitManager::DeleteAll()
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///////////////////////////////////////////////////////////////////////////////
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// PickUnit: iterate through units testing given ray against bounds of each
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// unit; return the closest unit, or null if everything missed
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CUnit* CUnitManager::PickUnit(const CVector3D& origin, const CVector3D& dir, bool entitiesOnly) const
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CUnit* CUnitManager::PickUnit(const CVector3D& origin, const CVector3D& dir) const
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{
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// closest object found so far
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CUnit* hit = 0;
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@ -57,7 +57,7 @@ public:
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// iterate through units testing given ray against bounds of each unit;
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// return the closest unit, or null if everything missed
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CUnit* PickUnit(const CVector3D& origin, const CVector3D& dir, bool entitiesOnly) const;
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CUnit* PickUnit(const CVector3D& origin, const CVector3D& dir) const;
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void SetObjectManager(CObjectManager& objectManager) { m_ObjectManager = &objectManager; }
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@ -243,7 +243,7 @@ const char* ogl_HaveExtensions(int dummy, ...)
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// to help when running with no hardware acceleration and only OpenGL 1.1
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// (e.g. testing the game in virtual machines), we define dummy versions of
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// some extension functions which our graphics code assume exist.
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// some extension functions which our graphics code assumes exist.
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// it will render incorrectly but at least it shouldn't crash.
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static void GL_CALL_CONV dummy_glDrawRangeElementsEXT(GLenum mode, GLuint, GLuint, GLsizei count, GLenum type, GLvoid* indices)
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@ -93,6 +93,9 @@ struct EntityDistanceOrdering
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const CSimContext& context;
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CFixedVector2D source;
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private:
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EntityDistanceOrdering& operator=(const EntityDistanceOrdering&);
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};
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/**
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@ -476,7 +479,7 @@ private:
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CColor enabledRingColour(0, 1, 0, 1);
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CColor disabledRingColour(1, 0, 0, 1);
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CColor rayColour(1, 1, 0, 0.2);
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CColor rayColour(1, 1, 0, 0.2f);
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if (m_DebugOverlayDirty)
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{
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@ -403,7 +403,7 @@ QUERYHANDLER(PickObject)
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CVector3D rayorigin, raydir;
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g_Game->GetView()->GetCamera()->BuildCameraRay((int)x, (int)y, rayorigin, raydir);
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CUnit* target = GetUnitManager().PickUnit(rayorigin, raydir, false);
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CUnit* target = GetUnitManager().PickUnit(rayorigin, raydir);
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if (target)
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msg->id = target->GetID();
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