This was SVN commit r6272.
This commit is contained in:
parent
e98ae41675
commit
33d1fab48d
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/scutum_j_b.pmd</mesh>
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<texture>props/shield/rome_imp_scutum_back.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/scutum_k_b.pmd</mesh>
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<texture>props/shield/rome_imp_scutum_back.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,10 +4,22 @@
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_r_f.pmd</mesh>
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<variant frequency="1" name="shield1">
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<mesh>props/shield/scutum_j_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
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</props>
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</variant>
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<variant frequency="1" name="shield2">
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<mesh>props/shield/scutum_k_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
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</props>
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</variant>
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<variant frequency="1" name="shield3">
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<mesh>props/shield/scutum_l_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/bull_statue.dae</mesh>
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<texture>props/pers_bull_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -13,7 +13,7 @@
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<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="300"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="400"/>
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</animations>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<props>
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@ -9,7 +9,8 @@
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="20"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="2"/>
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<animation file="biped/not used/inf_salute_e.psa" name="Walk" speed="2"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="100"/>
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@ -5,7 +5,17 @@
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<group>
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<variant frequency="1" name="Mesh">
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<mesh>skeletal/elephant.pmd</mesh>
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<animations>
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<animation file="cavalry/uber/elephant_idle_01.psa" name="Idle" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_02.psa" name="Idle" speed="100"/>
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<animation file="cavalry/uber/elephant_walk_01.psa" name="Walk" speed="20"/>
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<animation file="cavalry/uber/elephant_run_01.psa" name="Run" speed="20"/>
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<animation event="0.5" file="cavalry/uber/elephant_attack_01.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="cavalry/uber/elephant_attack_02.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="cavalry/uber/elephant_attack_03.psa" name="Melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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</props>
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@ -29,7 +29,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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@ -29,7 +29,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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@ -29,7 +29,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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BIN
binaries/data/mods/official/art/meshes/props/bull_statue.dae
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/bull_statue.dae
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_j_b.pmd
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/meshes/props/shield/scutum_j_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_j_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_j_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_k_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_k_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_k_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_k_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_l_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/scutum_l_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/spara_a_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/spara_a_b.pmd
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binaries/data/mods/official/art/meshes/props/shield/spara_a_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/shield/spara_a_f.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_b.dds
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_b.dds
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_back.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_back.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_d.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/rome_imp_scutum_d.dds
(Stored with Git LFS)
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