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forked from 0ad/0ad

Remove debug breakpoint that is triggered whenever an unsupported UTF32 character is encountered,

for example when someone would send a lobby chat message containing such
a character, it effectively ended the game of the recipients.

Differential Revision: https://code.wildfiregames.com/D456
Fixes #4433
Reviewed By: leper
Reported and tested by: Hannibal_Barca
This was SVN commit r19540.
This commit is contained in:
elexis 2017-05-08 22:29:00 +00:00
parent af2f8a95fb
commit 36a16a4576

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2010 Wildfire Games
/* Copyright (c) 2017 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -21,6 +21,7 @@
*/
#include "precompiled.h"
#include "lib/utf8.h"
static const StatusDefinition utf8StatusDefinitions[] = {
@ -81,7 +82,10 @@ static UTF32 RaiseError(Status err, Status* perr)
*perr = err;
}
else
DEBUG_WARN_ERR(err);
{
wchar_t error[200];
debug_printf("UTF8 error: %s\n", utf8_from_wstring(StatusDescription(err, error, ARRAY_SIZE(error))).c_str());
}
return 0xFFFDul; // replacement character
}