Add an extra button to skip the summary page when quitting.
Allows devs (and players) to skip the summary page when they don't need them. Patch by: @Schweini Differential revision: https://code.wildfiregames.com/D3958 Reviewed by: @Langbart Fixes: #4300 Comments by: @nwtour, @Stan This was SVN commit r25978.
This commit is contained in:
parent
137ec9f3d4
commit
3ab25cbd95
@ -9,7 +9,7 @@ class NetworkStatusOverlay
|
||||
this.netStatus = Engine.GetGUIObjectByName("netStatus");
|
||||
this.loadingClientsText = Engine.GetGUIObjectByName("loadingClientsText");
|
||||
|
||||
Engine.GetGUIObjectByName("disconnectedExitButton").onPress = endGame;
|
||||
Engine.GetGUIObjectByName("disconnectedExitButton").onPress = () => { endGame(true); };
|
||||
|
||||
registerNetworkStatusChangeHandler(this.onNetStatusMessage.bind(this));
|
||||
registerClientsLoadingHandler(this.onClientsLoadingMessage.bind(this));
|
||||
|
@ -6,15 +6,25 @@ QuitConfirmation.prototype.Title =
|
||||
translate("Confirmation");
|
||||
|
||||
QuitConfirmation.prototype.Caption =
|
||||
translate("Are you sure you want to quit?");
|
||||
translate("The game has finished, what do you want to do?");
|
||||
|
||||
QuitConfirmation.prototype.Buttons =
|
||||
[
|
||||
{
|
||||
"caption": translate("No")
|
||||
// Translation: Shown in the Dialog that shows up when the game finishes
|
||||
"caption": translate("Stay")
|
||||
},
|
||||
{
|
||||
"caption": translate("Yes"),
|
||||
"onPress": endGame
|
||||
// Translation: Shown in the Dialog that shows up when the game finishes
|
||||
"caption": translate("Quit and View Summary"),
|
||||
"onPress": () => { endGame(true); }
|
||||
},
|
||||
{
|
||||
// Translation: Shown in the Dialog that shows up when the game finishes
|
||||
"caption": translate("Quit"),
|
||||
"onPress": () => { endGame(false); }
|
||||
}
|
||||
];
|
||||
|
||||
QuitConfirmation.prototype.Width = 600;
|
||||
QuitConfirmation.prototype.Height = 200;
|
||||
|
@ -65,7 +65,7 @@ ReturnQuestion.prototype.Caption = translate("Do you want to resign or will you
|
||||
ReturnQuestion.prototype.Buttons = [
|
||||
{
|
||||
"caption": translate("I will return"),
|
||||
"onPress": endGame
|
||||
"onPress": () => { endGame(false); }
|
||||
},
|
||||
{
|
||||
"caption": translate("I resign"),
|
||||
|
@ -14,15 +14,25 @@ QuitConfirmationReplay.prototype.Title =
|
||||
translateWithContext("replayFinished", "Confirmation");
|
||||
|
||||
QuitConfirmationReplay.prototype.Caption =
|
||||
translateWithContext("replayFinished", "The replay has finished. Do you want to quit?");
|
||||
translateWithContext("replayFinished", "The replay has finished. What do you want to do?");
|
||||
|
||||
QuitConfirmationReplay.prototype.Buttons =
|
||||
[
|
||||
{
|
||||
"caption": translateWithContext("replayFinished", "No")
|
||||
// Translation: Shown in the Dialog that shows up when a replay finishes
|
||||
"caption": translate("Stay")
|
||||
},
|
||||
{
|
||||
"caption": translateWithContext("replayFinished", "Yes"),
|
||||
"onPress": endGame
|
||||
// Translation: Shown in the Dialog that shows up when a replay finishes
|
||||
"caption": translate("Quit and View Summary"),
|
||||
"onPress": () => { endGame(true); }
|
||||
},
|
||||
{
|
||||
// Translation: Shown in the Dialog that shows up when a replay finishes
|
||||
"caption": translate("Quit"),
|
||||
"onPress": () => { endGame(false); }
|
||||
}
|
||||
];
|
||||
|
||||
QuitConfirmationReplay.prototype.Width = 600;
|
||||
QuitConfirmationReplay.prototype.Height = 200;
|
||||
|
@ -409,7 +409,7 @@ function updateTutorial(notification)
|
||||
{
|
||||
Engine.GetGUIObjectByName("tutorialWarning").caption = translate("Click to quit this tutorial.");
|
||||
Engine.GetGUIObjectByName("tutorialReady").caption = translate("Quit");
|
||||
Engine.GetGUIObjectByName("tutorialReady").onPress = endGame;
|
||||
Engine.GetGUIObjectByName("tutorialReady").onPress = () => { endGame(true); };
|
||||
}
|
||||
else
|
||||
Engine.GetGUIObjectByName("tutorialWarning").caption = translate("Click when ready.");
|
||||
|
@ -513,7 +513,7 @@ function closeOpenDialogs()
|
||||
g_TradeDialog.close();
|
||||
}
|
||||
|
||||
function endGame()
|
||||
function endGame(showSummary)
|
||||
{
|
||||
// Before ending the game
|
||||
let replayDirectory = Engine.GetCurrentReplayDirectory();
|
||||
@ -554,7 +554,16 @@ function endGame()
|
||||
summaryData.nextPage = menu;
|
||||
}
|
||||
|
||||
Engine.SwitchGuiPage("page_summary.xml", summaryData);
|
||||
if (showSummary)
|
||||
Engine.SwitchGuiPage("page_summary.xml", summaryData);
|
||||
else if (g_InitAttributes.campaignData)
|
||||
Engine.SwitchGuiPage(summaryData.nextPage, summaryData.campaignData);
|
||||
else if (Engine.HasXmppClient())
|
||||
Engine.SwitchGuiPage("page_lobby.xml", { "dialog": false });
|
||||
else if (g_IsReplay)
|
||||
Engine.SwitchGuiPage("page_replaymenu.xml");
|
||||
else
|
||||
Engine.SwitchGuiPage("page_pregame.xml");
|
||||
}
|
||||
|
||||
// Return some data that we'll use when hotloading this file after changes
|
||||
|
Loading…
Reference in New Issue
Block a user