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forked from 0ad/0ad

This was SVN commit r11264.

This commit is contained in:
Michael D. Hafer 2012-03-07 11:25:50 +00:00
parent 38bcefebee
commit 3f6ae7554d
3 changed files with 33 additions and 32 deletions

View File

@ -1,30 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/peacock_idle.dae" name="idle" speed="15"/>
<animation file="quadraped/peacock_idle_transition.dae" name="idle_transition" speed="60"/>
<animation file="quadraped/peacock_feeding.dae" name="feeding" speed="15"/>
<animation file="quadraped/peacock_feeding_transition.dae" name="feeding_transition" speed="60"/>
<animation file="quadraped/peacock_walk.dae" name="walk" speed="25"/>
<animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
<!--<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>-->
</animations>
<mesh>skeletal/peacock.dae</mesh>
<texture>skeletal/animal_peacock.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/peacock_idle.dae" name="idle" speed="15"/>
<animation file="quadraped/peacock_idle_transition.dae" name="idle_transition" speed="60"/>
<animation file="quadraped/peacock_feeding.dae" name="feeding" speed="15"/>
<animation file="quadraped/peacock_feeding_transition.dae" name="feeding_transition" speed="60"/>
<animation file="quadraped/peacock_walk.dae" name="walk" speed="25"/>
<animation file="quadraped/peacock_walk.dae" name="run" speed="30"/>
<animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
</animations>
<mesh>skeletal/peacock.dae</mesh>
<texture>skeletal/animal_peacock.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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