This was SVN commit r11264.
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38bcefebee
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3f6ae7554d
@ -1,30 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/peacock_idle.dae" name="idle" speed="15"/>
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<animation file="quadraped/peacock_idle_transition.dae" name="idle_transition" speed="60"/>
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<animation file="quadraped/peacock_feeding.dae" name="feeding" speed="15"/>
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<animation file="quadraped/peacock_feeding_transition.dae" name="feeding_transition" speed="60"/>
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<animation file="quadraped/peacock_walk.dae" name="walk" speed="25"/>
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<animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
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<!--<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
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<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>-->
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</animations>
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<mesh>skeletal/peacock.dae</mesh>
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<texture>skeletal/animal_peacock.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/peacock_idle.dae" name="idle" speed="15"/>
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<animation file="quadraped/peacock_idle_transition.dae" name="idle_transition" speed="60"/>
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<animation file="quadraped/peacock_feeding.dae" name="feeding" speed="15"/>
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<animation file="quadraped/peacock_feeding_transition.dae" name="feeding_transition" speed="60"/>
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<animation file="quadraped/peacock_walk.dae" name="walk" speed="25"/>
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<animation file="quadraped/peacock_walk.dae" name="run" speed="30"/>
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<animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
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</animations>
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<mesh>skeletal/peacock.dae</mesh>
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<texture>skeletal/animal_peacock.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_peacock.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_peacock.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Punjab.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Punjab.xml
(Stored with Git LFS)
Binary file not shown.
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