Improved sling impact sounds by @Samulis.
Rename to match conventions, set piority to 80 as per the wiki. Refs: #5856 https://code.wildfiregames.com/D3113 This was SVN commit r24584.
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>sling_metal_01.ogg</Sound>
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<Sound>sling_metal_02.ogg</Sound>
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<Sound>sling_metal_03.ogg</Sound>
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<Sound>sling_metal_04.ogg</Sound>
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<Sound>sling_metal_05.ogg</Sound>
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<Sound>sling_metal_06.ogg</Sound>
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<Sound>sling_metal_07.ogg</Sound>
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<Sound>sling_metal_08.ogg</Sound>
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<Sound>sling_metal_09.ogg</Sound>
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<Sound>sling_metal_10.ogg</Sound>
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<Sound>sling_metal_11.ogg</Sound>
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<Sound>sling_metal_12.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/impact/sling_metal_01.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_01.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_02.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_03.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_04.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_05.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_05.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_06.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_07.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_08.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_09.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_11.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_12.ogg
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binaries/data/mods/public/audio/attack/impact/sling_metal_12.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>sling_metal_01.ogg</Sound>
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<Sound>sling_metal_02.ogg</Sound>
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<Sound>sling_metal_03.ogg</Sound>
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<Sound>sling_metal_04.ogg</Sound>
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<Sound>sling_metal_05.ogg</Sound>
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<Sound>sling_metal_06.ogg</Sound>
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<Sound>sling_metal_07.ogg</Sound>
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<Sound>sling_metal_08.ogg</Sound>
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<Sound>sling_metal_09.ogg</Sound>
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<Sound>sling_metal_10.ogg</Sound>
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<Sound>sling_metal_11.ogg</Sound>
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<Sound>sling_metal_12.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/impact/sling_stone_01.ogg
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binaries/data/mods/public/audio/attack/impact/sling_stone_01.ogg
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binaries/data/mods/public/audio/attack/impact/sling_stone_06.ogg
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binaries/data/mods/public/audio/attack/impact/sling_stone_07.ogg
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binaries/data/mods/public/audio/attack/impact/sling_stone_09.ogg
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binaries/data/mods/public/audio/attack/impact/sling_stone_10.ogg
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binaries/data/mods/public/audio/attack/impact/sling_wood.xml
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binaries/data/mods/public/audio/attack/impact/sling_wood.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>sling_metal_01.ogg</Sound>
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<Sound>sling_metal_02.ogg</Sound>
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<Sound>sling_metal_03.ogg</Sound>
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<Sound>sling_metal_04.ogg</Sound>
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<Sound>sling_metal_05.ogg</Sound>
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<Sound>sling_metal_06.ogg</Sound>
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<Sound>sling_metal_07.ogg</Sound>
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<Sound>sling_metal_08.ogg</Sound>
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<Sound>sling_metal_09.ogg</Sound>
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<Sound>sling_metal_10.ogg</Sound>
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<Sound>sling_metal_11.ogg</Sound>
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<Sound>sling_metal_12.ogg</Sound>
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</SoundGroup>
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