Unify infantry walking speed / vision.
Ranged units have a base walk multiplier of 1.2, melee of 1.0. Pikemen are slightly slower. Heros have 100 vision range, infantry have 80. Approved by: borg-, wraitii Differential Revision: https://code.wildfiregames.com/D2884 This was SVN commit r23895.
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@ -1,7 +1,7 @@
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{
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"autoResearch": true,
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"icon": "upgrade_advanced.png",
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"tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
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"tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
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"modifications": [
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{ "value": "Armour/Hack", "add": 1 },
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{ "value": "Armour/Pierce", "add": 1 },
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@ -21,10 +21,7 @@
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{ "value": "Loot/stone", "multiply": 1.2 },
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{ "value": "Loot/metal", "multiply": 1.2 },
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{ "value": "Loot/xp", "multiply": 1.2 },
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
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{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
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{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
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{ "value": "Vision/Range", "add": 4, "affects": "Ranged" }
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
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],
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"affects": ["Advanced Unit", "Elite Unit"]
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}
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@ -1,7 +1,7 @@
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{
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"autoResearch": true,
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"icon": "upgrade_elite.png",
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"tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
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"tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.",
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"modifications": [
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{ "value": "Armour/Hack", "add": 1 },
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{ "value": "Armour/Pierce", "add": 1 },
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@ -21,10 +21,7 @@
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{ "value": "Loot/stone", "multiply": 1.2 },
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{ "value": "Loot/metal", "multiply": 1.2 },
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{ "value": "Loot/xp", "multiply": 1.2 },
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
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{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
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{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
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{ "value": "Vision/Range", "add": 4, "affects": "Ranged" }
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
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],
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"affects": ["Elite Unit"]
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}
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@ -53,6 +53,6 @@
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>84</Range>
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<Range>80</Range>
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</Vision>
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</Entity>
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@ -24,7 +24,4 @@
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<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
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<GenericName>Champion Axeman</GenericName>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">1.4</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -39,6 +39,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.6</WalkSpeed>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -26,7 +26,4 @@
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special/formations/testudo
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</Formations>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">1.4</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -42,6 +42,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -39,7 +39,4 @@
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<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.3</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -27,7 +27,4 @@
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special/formations/testudo
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</Formations>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">1.4</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -75,6 +75,6 @@
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<Category>Hero</Category>
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</TrainingRestrictions>
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<Vision>
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<Range>88</Range>
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<Range>100</Range>
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</Vision>
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</Entity>
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@ -41,7 +41,4 @@
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<UnitMotion>
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<WalkSpeed op="mul">2</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>100</Range>
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</Vision>
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</Entity>
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@ -53,7 +53,4 @@
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<PassabilityClass>large</PassabilityClass>
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<WalkSpeed op="mul">0.95</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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</Vision>
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</Entity>
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@ -42,7 +42,4 @@
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</Texture>
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</Overlay>
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</Selectable>
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<Vision>
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<Range>30</Range>
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</Vision>
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</Entity>
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@ -21,10 +21,4 @@
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<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
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<GenericName>Hero Axeman</GenericName>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">1.05</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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</Vision>
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</Entity>
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@ -31,7 +31,4 @@
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special/formations/testudo
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</Formations>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">0.95</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -27,10 +27,4 @@
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<VisibleClasses datatype="tokens">Melee Swordsman</VisibleClasses>
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<GenericName>Hero Swordsman</GenericName>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">1.05</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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</Vision>
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</Entity>
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@ -27,7 +27,4 @@
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<wood>4</wood>
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<metal>1</metal>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.05</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -37,12 +37,12 @@
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<Loot>
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<wood>5</wood>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_melee>attack/weapon/pike_attack.xml</attack_melee>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -33,9 +33,6 @@
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<Loot>
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<wood>5</wood>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">0.95</WalkSpeed>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
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@ -28,7 +28,4 @@
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<wood>4</wood>
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<metal>1</metal>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.05</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -37,6 +37,6 @@
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<wood>5</wood>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.1</WalkSpeed>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -35,13 +35,13 @@
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<Loot>
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<wood>5</wood>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.4</WalkSpeed>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -36,12 +36,12 @@
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<Loot>
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<stone>5</stone>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/sling_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -38,9 +38,6 @@
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<Promotion>
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<Entity>units/kush_infantry_clubman_a</Entity>
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</Promotion>
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<UnitMotion>
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<WalkSpeed op="mul">1.1</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>units/kushites/infantry_clubman_b.xml</Actor>
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</VisualActor>
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