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forked from 0ad/0ad

Fixes some broken actor references

This was SVN commit r15109.
This commit is contained in:
historic_bruno 2014-05-04 08:08:48 +00:00
parent ba5e6d9168
commit 44b40a85bb
4 changed files with 6 additions and 6 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="stall_big_cloth full playercolor">
<mesh>structural/ptol_ship_merchant_tent</mesh>
<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
<textures>
<texture file="props/stall_big_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
@ -12,7 +12,7 @@
</textures>
</variant>
<variant frequency="1" name="stall_big_clothstripes1">
<mesh>structural/ptol_ship_merchant_tent</mesh>
<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
<textures>
<texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
@ -21,7 +21,7 @@
</textures>
</variant>
<variant frequency="1" name="stall_big_cloth stripes2">
<mesh>structural/ptol_ship_merchant_tent</mesh>
<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
<textures>
<texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>

View File

@ -34,7 +34,7 @@
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood1"/>
<prop actor="props/special/eyecandy/wood_pile_2_c.xml" attachpoint="wood2"/>
<prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood2"/>
<prop actor="props/structures/ptolemies/dock_cloth.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/dock_roof.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/dock_scaffold.xml" attachpoint="root"/>

View File

@ -63,7 +63,7 @@
</textures>
</variant>
<variant frequency="1" name="House F">
<mesh>structural/ptol_house_f.e</mesh>
<mesh>structural/ptol_house_f.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_wall_medium.dae</mesh>
<textures><texture file="structural/ptol_struct.dds" name="baseTex"/></textures>
<textures><texture file="structural/ptol_struct.png" name="baseTex"/></textures>
</variant>
</group>
<group>