More lifelike idle animations and some new sword attacking animations for scutum like shields.
Sync hoplite idles time/frames so the cape follows the body. This was SVN commit r23030.
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28e94c0d96
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binaries/data/mods/public/art/animation/biped/formations/line_closed/idle_ready_sword.dae
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binaries/data/mods/public/art/animation/biped/infantry/hoplite/idle_relax_a.dae
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binaries/data/mods/public/art/animation/biped/infantry/spearman/walk_relax_shield.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_ready_shield.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield_c.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield_d.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield_e.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield_f.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_relax_shield_g.dae
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binaries/data/mods/public/art/animation/biped/infantry/swordsman/walk_relax_shield.dae
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@ -4,11 +4,14 @@
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_b.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_c.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_d.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_e.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_f.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_d.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_e.dae" name="Idle" id="idle6" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle7" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle8" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_f.dae" name="Idle" id="idle8" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_g.dae" name="Idle" id="idle9" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle10" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_h.dae" name="Idle" id="idle11" speed="80"/>
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<animation file="biped/infantry/hoplite/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/hoplite/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run1" speed="4"/>
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@ -4,17 +4,19 @@
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_b.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_c.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_d.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_e.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_f.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_d.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_e.dae" name="Idle" id="idle6" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle7" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle8" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_f.dae" name="Idle" id="idle8" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_g.dae" name="Idle" id="idle9" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_a.dae" name="Idle" id="idle10" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_h.dae" name="Idle" id="idle11" speed="80"/>
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<animation file="biped/infantry/hoplite/jog_relax.dae" name="Walk" id="walk1" speed="10"/>
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<animation file="biped/infantry/hoplite/jog_relax.dae" name="Walk" id="walk2" speed="12"/>
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<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run1" speed="4"/>
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<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run2" speed="4"/>
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<animation file="biped/infantry/hoplite/run_relax.dae" name="Run" id="run3" speed="4"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="phalanx_attack" id="phalattack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_b.dae" name="Attack_melee" id="attack2" speed="30"/>
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<animation event="0.5" file="biped/infantry/hoplite/attack_melee_c.dae" name="Attack_melee" id="attack3" speed="30"/>
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@ -9,8 +9,9 @@
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
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<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
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<animation file="biped/infantry/spearman/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
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<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_relax.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_b.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_c.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_d.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_e.dae" name="Idle" id="idle5" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle6" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle7" speed="80"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack4" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="100"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" speed="90"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" speed="80"/>
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||||
<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
@ -10,6 +16,7 @@
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="line_closed_front" frequency="0">
|
||||
<animations>
|
||||
<animation file="biped/formations/line_closed/idle_ready_sword.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/formations/line_closed/walk.dae" name="Walk" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/formations/line_closed/walk.dae" name="Walk" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/formations/line_closed/walk.dae" name="Walk" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
Loading…
Reference in New Issue
Block a user