Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
Adds new "Big screenshot" option (saves result as 6400x4800 BMP). Refs #984. This was SVN commit r11257.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -313,6 +313,7 @@ enum
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ID_Wireframe,
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ID_MessageTrace,
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ID_Screenshot,
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ID_BigScreenshot,
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ID_JavaScript,
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ID_CameraReset,
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ID_RenderPathFixed,
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@ -340,6 +341,7 @@ BEGIN_EVENT_TABLE(ScenarioEditor, wxFrame)
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EVT_MENU(ID_Wireframe, ScenarioEditor::OnWireframe)
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EVT_MENU(ID_MessageTrace, ScenarioEditor::OnMessageTrace)
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EVT_MENU(ID_Screenshot, ScenarioEditor::OnScreenshot)
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EVT_MENU(ID_BigScreenshot, ScenarioEditor::OnScreenshot)
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EVT_MENU(ID_JavaScript, ScenarioEditor::OnJavaScript)
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EVT_MENU(ID_CameraReset, ScenarioEditor::OnCameraReset)
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EVT_MENU(ID_DumpState, ScenarioEditor::OnDumpState)
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@ -438,6 +440,7 @@ ScenarioEditor::ScenarioEditor(wxWindow* parent, ScriptInterface& scriptInterfac
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menuMisc->AppendCheckItem(ID_Wireframe, _("&Wireframe"));
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menuMisc->AppendCheckItem(ID_MessageTrace, _("Message debug trace"));
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menuMisc->Append(ID_Screenshot, _("&Screenshot"));
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menuMisc->Append(ID_BigScreenshot, _("Big screenshot"));
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menuMisc->Append(ID_JavaScript, _("&JS console"));
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menuMisc->Append(ID_CameraReset, _("&Reset camera"));
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@ -821,9 +824,17 @@ void ScenarioEditor::OnMessageTrace(wxCommandEvent& event)
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POST_MESSAGE(MessageTrace, (event.IsChecked()));
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}
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void ScenarioEditor::OnScreenshot(wxCommandEvent& WXUNUSED(event))
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void ScenarioEditor::OnScreenshot(wxCommandEvent& event)
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{
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POST_MESSAGE(Screenshot, (10));
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switch (event.GetId())
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{
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case ID_BigScreenshot:
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POST_MESSAGE(Screenshot, (true, 10));
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break;
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case ID_Screenshot:
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POST_MESSAGE(Screenshot, (false, 0));
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break;
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}
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}
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void ScenarioEditor::OnJavaScript(wxCommandEvent& WXUNUSED(event))
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@ -45,8 +45,10 @@ MESSAGEHANDLER(MessageTrace)
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MESSAGEHANDLER(Screenshot)
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{
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// TODO: allow non-big screenshots too
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WriteBigScreenshot(L".bmp", msg->tiles);
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if (msg->big)
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WriteBigScreenshot(L".bmp", msg->tiles);
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else
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WriteScreenshot(L".png");
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}
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QUERYHANDLER(CinemaRecord)
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@ -216,7 +216,8 @@ MESSAGE(MessageTrace,
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);
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MESSAGE(Screenshot,
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((int, tiles)) // the final image will be (640*tiles)x(480*tiles)
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((bool, big))
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((int, tiles)) // For big screenshots: the final image will be (640*tiles)x(480*tiles)
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);
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#ifndef MESSAGES_SKIP_STRUCTS
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