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forked from 0ad/0ad

Fixed the starting angle on Oasis.

This was SVN commit r12037.
This commit is contained in:
O.Davoodi 2012-06-29 03:20:40 +00:00
parent aa11c5bd90
commit 4f60ef63c2

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@ -45,7 +45,7 @@ var aSand = "actor|particle/blowing_sand.xml";
var pForestD = [tForestFloor + TERRAIN_SEPARATOR + ePalmShort, tForestFloor + TERRAIN_SEPARATOR + ePalmTall, tForestFloor];
var pOasisForestLight = [tForestFloor + TERRAIN_SEPARATOR + ePalmShort, tForestFloor + TERRAIN_SEPARATOR + ePalmTall, tForestFloor,tForestFloor,tForestFloor
,tForestFloor,tForestFloor,tForestFloor,tForestFloor];
const BUILDING_ANGlE = 0.75*PI;
const BUILDING_ANGlE = -PI/4;
// initialize map