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forked from 0ad/0ad

Napatan voices for the Kushites. Audio fixes (reverb, background noises) and equalization by @Samulis

This was SVN commit r24195.
This commit is contained in:
Stan 2020-11-16 22:36:39 +00:00
parent d0c1d119dc
commit 4f897d7151
115 changed files with 679 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_attack_01.ogg</Sound>
<Sound>civ_female_attack_02.ogg</Sound>
<Sound>civ_female_attack_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_build_01.ogg</Sound>
<Sound>civ_female_build_02.ogg</Sound>
<Sound>civ_female_build_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_fish_01.ogg</Sound>
<Sound>civ_female_fish_02.ogg</Sound>
<Sound>civ_female_fish_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_garrison_01.ogg</Sound>
<Sound>civ_female_garrison_02.ogg</Sound>
<Sound>civ_female_garrison_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_gather_01.ogg</Sound>
<Sound>civ_female_gather_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_go_out_against_01.ogg</Sound>
<Sound>civ_female_go_out_against_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_heal_01.ogg</Sound>
<Sound>civ_female_heal_02.ogg</Sound>
<Sound>civ_female_heal_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_herd_01.ogg</Sound>
<Sound>civ_female_herd_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_hunt_01.ogg</Sound>
<Sound>civ_female_hunt_02.ogg</Sound>
<Sound>civ_female_hunt_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_march_01.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/greek/civ</Path>
<Sound>civ_female_my_lord_1.ogg</Sound>
<Sound>civ_female_my_lord_2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_repair_01.ogg</Sound>
<Sound>civ_female_repair_02.ogg</Sound>
<Sound>civ_female_repair_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_retreat_01.ogg</Sound>
<Sound>civ_female_retreat_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_what_is_it_01.ogg</Sound>
<Sound>civ_female_what_is_it_02.ogg</Sound>
<Sound>civ_female_what_is_it_03.ogg</Sound>
<Sound>civ_female_my_lord_01.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_walk_01.ogg</Sound>
<Sound>civ_female_walk_02.ogg</Sound>
<Sound>civ_female_march_01.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/greek/civ</Path>
<Sound>civ_female_what_is_it_1.ogg</Sound>
<Sound>civ_female_what_is_it_2.ogg</Sound>
<Sound>civ_female_what_is_it_3.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_work_land_01.ogg</Sound>
<Sound>civ_female_work_land_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_attack_01.ogg</Sound>
<Sound>civ_male_attack_02.ogg</Sound>
<Sound>civ_male_attack_03.ogg</Sound>
<Sound>civ_male_attack_04.ogg</Sound>
<Sound>civ_male_attack_05.ogg</Sound>
<Sound>civ_male_go_out_against_01.ogg</Sound>
<Sound>civ_male_go_out_against_02.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_build_01.ogg</Sound>
<Sound>civ_male_build_02.ogg</Sound>
<Sound>civ_male_build_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_garrison_01.ogg</Sound>
<Sound>civ_male_garrison_02.ogg</Sound>
<Sound>civ_male_garrison_03.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_gather_01.ogg</Sound>
<Sound>civ_male_gather_02.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_go_out_against_01.ogg</Sound>
<Sound>civ_male_go_out_against_02.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_heal_01.ogg</Sound>
<Sound>civ_male_heal_02.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_repair_01.ogg</Sound>
<Sound>civ_male_repair_02.ogg</Sound>
<Sound>civ_male_repair_03.ogg</Sound>
<Sound>civ_male_repair_04.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_my_lord_01.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_my_lord_01.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_walk_01.ogg</Sound>
<Sound>civ_male_walk_02.ogg</Sound>
<Sound>civ_male_walk_03.ogg</Sound>
</SoundGroup>

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@ -128,6 +128,13 @@
{ "nick": "Itms", "name": "Nicolas Auvray" }
]
},
{
"Subtitle": "Napatan",
"List": [
{ "name": "Marine Hasselvender" },
{ "nick": "Stan", "name": "Stanislas Dolcini" }
]
},
{
"Subtitle": "Persian",
"List": [

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@ -6,6 +6,7 @@
</Auras>
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<SpecificName>Shanakdakheto</SpecificName>
</Identity>
</Entity>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_cavalry_ranged_javelineer">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<SelectionGroupName>units/kush_cavalry_javelineer_b</SelectionGroupName>
<SpecificName>iry hr ssmwtt</SpecificName>
<GenericName>Napatan Light Cavalry</GenericName>

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@ -11,6 +11,7 @@
</Footprint>
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<VisibleClasses datatype="tokens">Camel Mercenary</VisibleClasses>
<SelectionGroupName>units/kush_cavalry_javelineer_merc_b</SelectionGroupName>
<GenericName>Blemmye Desert Raider</GenericName>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_cavalry_melee_spearman">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<SelectionGroupName>units/kush_cavalry_spearman_b</SelectionGroupName>
<GenericName>Meroitic Heavy Cavalry</GenericName>
<SpecificName>Htr</SpecificName>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_cavalry_spearman">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<GenericName>Noble Cavalry</GenericName>
<SpecificName>Htr Msʿ n mh-ib</SpecificName>
<Icon>units/kush_champion_cavalry.png</Icon>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_elephant_melee">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<GenericName>Meroitic War Elephant</GenericName>
<SpecificName>Abore ʿhȝ</SpecificName>
<Classes datatype="tokens">AfricanElephant</Classes>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_infantry_archer">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<GenericName>Noble Archer</GenericName>
<SpecificName>Hry pdty</SpecificName>
<Icon>units/kush_champion_archer.png</Icon>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_infantry_swordsman">
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<Classes datatype="tokens">AmunGuard</Classes>
<GenericName>Napatan Temple Guard</GenericName>
<SpecificName>rs ʿImn</SpecificName>

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