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forked from 0ad/0ad

Revert be5f2d2bb5 since the implicit conversion throws a warning.

This was SVN commit r18415.
This commit is contained in:
elexis 2016-06-21 00:06:14 +00:00
parent 600f21578f
commit 4fde34c168
2 changed files with 7 additions and 9 deletions

View File

@ -16,7 +16,6 @@
<action on="Press">toggleMenu();</action>
</object>
<!-- Unit silhouettes -->
<object hotkey="silhouettes">
<action on="Press">
var newSetting = !Engine.Renderer_GetSilhouettesEnabled();
@ -24,7 +23,6 @@
</action>
</object>
<!-- Sky -->
<object hotkey="showsky">
<action on="Press">
var newSetting = !Engine.Renderer_GetShowSkyEnabled();
@ -57,8 +55,8 @@
<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship", "Dog"]);</action>
</object>
<!-- Unselect any selected entities -->
<object hotkey="selection.cancel">
<action on="Press">clearSelection();</action>
</object>
</object>

View File

@ -38,16 +38,16 @@
<!-- Time elapsed counter -->
<object size="100%-250 45 100%-140 65" type="text" name="timeElapsedCounter" style="SettingsText" hotkey="timeelapsedcounter.toggle" hidden="true">
<action on="Press">
Engine.ConfigDB_CreateValue("user", "gui.session.timeelapsedcounter", Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") != "true");
</action>
<action on="Press">
Engine.ConfigDB_CreateValue("user", "gui.session.timeelapsedcounter", String(Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") != "true"));
</action>
</object>
<!-- Ceasefire counter -->
<object size="100%-250 80 100%-140 100" type="text" name="ceasefireCounter" style="SettingsText" hotkey="ceasefirecounter.toggle" hidden="true">
<action on="Press">
Engine.ConfigDB_CreateValue("user", "gui.session.ceasefirecounter", Engine.ConfigDB_GetValue("user", "gui.session.ceasefirecounter") != "true");
</action>
<action on="Press">
Engine.ConfigDB_CreateValue("user", "gui.session.ceasefirecounter", String(Engine.ConfigDB_GetValue("user", "gui.session.ceasefirecounter") != "true"));
</action>
</object>
<!-- Pause Overlay -->