This was SVN commit r6284.
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@ -24,7 +24,7 @@
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<mesh>props/helmet/celt_helmet_c.pmd</mesh>
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<texture>props/helmet/celt_b2.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-06">
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<variant frequency="1" name="helmet-06-Port">
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<mesh>props/helmet/celt_helmet_d.pmd</mesh>
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<texture>props/helmet/celt_d1.dds</texture>
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</variant>
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@ -33,9 +33,15 @@
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<texture>props/helmet/celt_e1.dds</texture>
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</variant>
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<variant frequency="3" name="helmet-08">
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<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
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<texture>props/helmet/celt_a4.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-09">
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<mesh>props/helmet/celt_coolus_feathers.dae</mesh>
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<texture>props/helmet/celt_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hamilcar_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_kart_hamilcar.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,22 +6,26 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Maharbal-chainmail">
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<texture>skeletal/kart_hero_hamilcar.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_feathers.dae
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_feathers.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_a4.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_a4.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_oval1_h.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_oval1_h.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_hamilcar.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_hamilcar.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_hero">
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<Traits>
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<Id>
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<Specific>Hamilcar Barca</Specific>
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<Civ>Carthaginians</Civ>
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<History>Hamilcar Barca, father of Hannibal, and conqueror of Iberia.</History>
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</Id>
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<Footprint>
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<Radius>1.5</Radius>
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<Height>7.5</Height>
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</Footprint>
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</Traits>
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<Actor>units/carthaginians/hero_hamilcar_horse.xml</Actor>
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</Entity>
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@ -23,7 +23,7 @@
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<Crush>10.0</Crush>
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</Armour>
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<Health>
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<Max>600</Max>
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<Max>450</Max>
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</Health>
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<Footprint>
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<Radius>2.8</Radius>
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@ -25,7 +25,7 @@
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<Crush>10.0</Crush>
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</Armour>
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<Health>
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<Max>600</Max>
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<Max>400</Max>
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</Health>
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<Footprint>
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<Radius>2.8</Radius>
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