new mediterranean fin whale model and animations
This was SVN commit r10771.
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binaries/data/mods/public/art/actors/fauna/whale_fin.xml
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28
binaries/data/mods/public/art/actors/fauna/whale_fin.xml
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="other/whale_fin_idle_a.dae" name="Idle" speed="30"/>
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<animation file="other/whale_fin_idle_b.dae" name="Idle" speed="30"/>
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<animation file="other/whale_fin_idle_c.dae" name="Idle" speed="25"/>
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</animations>
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<mesh>skeletal/whale_fin.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_whale_fin.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_whale.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/animation/other/whale_fin_idle_a.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_a.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_b.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_b.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_c.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_c.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_d.dae
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binaries/data/mods/public/art/animation/other/whale_fin_idle_d.dae
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binaries/data/mods/public/art/meshes/skeletal/whale_fin.dae
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binaries/data/mods/public/art/meshes/skeletal/whale_fin.dae
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@ -935,4 +935,37 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</skeleton>
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<standard_skeleton title="whale skeleton1" id="whale1">
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<bone name="main">
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<bone name="body">
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<bone name="head"></bone>
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<bone name="spine">
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<bone name="pelvis">
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<bone name="tail"></bone>
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</bone>
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</bone>
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<bone name="fin_r"></bone>
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<bone name="fin_l"></bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="whale skeleton1" target="whale1">
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<identifier>
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<root>whale_1</root>
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</identifier>
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<bone name="main"><target>main</target>
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<bone name="body"><target>body</target>
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<bone name="head"><target>head</target></bone>
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<bone name="spine"><target>spine</target>
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<bone name="pelvis"><target>pelvis</target>
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<bone name="tail"><target>tail</target></bone>
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</bone>
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</bone>
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<bone name="fin_r"><target>fin_r</target></bone>
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<bone name="fin_l"><target>fin_l</target></bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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binaries/data/mods/public/art/textures/skins/skeletal/animal_whale_fin.png
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binaries/data/mods/public/art/textures/skins/skeletal/animal_whale_fin.png
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