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forked from 0ad/0ad
This was SVN commit r11952.
This commit is contained in:
Michael D. Hafer 2012-06-09 01:17:27 +00:00
parent 2243f699fc
commit 52af3369ba
54 changed files with 1557 additions and 2 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_infantry_spearman_b
units/brit_infantry_javelinist_b
units/brit_infantry_slinger_b
units/brit_cavalry_swordsman_b
units/brit_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/barracks_new.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Caer</SpecificName>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="25.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_infantry_spearman_b
units/brit_infantry_javelinist_b
units/brit_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/civic_centre.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Footprint>
<Square width="14.0" depth="24.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Cavalidos</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="20.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/plot_corral.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Tyrau</SpecificName>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_ship_trireme
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/dock_new.xml</Actor>
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Identity>
<Civ>brit</Civ>
<SpecificName>Ffermdy</SpecificName>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/farmstead.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>brit</Civ>
<SpecificName>Varmo</SpecificName>
<History>A farmer's field. The Celts were good farmers.</History>
</Identity>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Attack>
<Ranged>
<MaxRange>80.0</MaxRange>
<MinRange>20.0</MinRange>
</Ranged>
</Attack>
<Cost>
<PopulationBonus>12</PopulationBonus>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Brythonic Broch</SpecificName>
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
</Identity>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_hero_boudicca
units/brit_hero_caratacos
units/brit_hero_cynvelin
units/brit_champion_cavalry
units/brit_champion_infantry
units/brit_mechanical_siege_ram
</Entities>
</ProductionQueue>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>structures/celts/fortress_briton.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Annedd</SpecificName>
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>16</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/house.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Armour>
<Hack>10.0</Hack>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
<constructed>interface/complete/building/complete_kennel.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_war_dog_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Cost>
<PopulationBonus>12</PopulationBonus>
</Cost>
<Footprint>
<Square width="26.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Marchnaty</SpecificName>
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="23.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/market_newest.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Identity>
<Civ>brit</Civ>
<SpecificName>Ystordy</SpecificName>
<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/mill.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_outpost">
<Identity>
<Civ>brit</Civ>
<SpecificName>Brythonic Outpost</SpecificName>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity>
<VisualActor>
<Actor>structures/celts/outpost.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>100</BuildTime>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>brit</Civ>
<GenericName>Rotary Mill</GenericName>
<SpecificName>Melonas</SpecificName>
<Tooltip>Increase farming output +15%. (Currently a useless structure)</Tooltip>
<History>The Celts developed the first rotary flour mill.</History>
<Icon>structures/sb1.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select>
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Cost>
<PopulationBonus>7</PopulationBonus>
<Resources>
<stone>0</stone>
<wood>300</wood>
</Resources>
</Cost>
<Footprint>
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Addoldy</SpecificName>
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
</Identity>
<Obstruction>
<Static width="22.5" depth="22.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/temple.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<wood>200</wood>
<stone>0</stone>
</Resources>
</Cost>
<Footprint>
<Square width="26" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>3000</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Gate</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_gate.xml</Actor>
</VisualActor>
<WallPiece>
<Length>25.0</Length>
</WallPiece>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>30</BuildTime>
</Cost>
<Footprint>
<Square width="38.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="37.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_long.xml</Actor>
</VisualActor>
<WallPiece>
<Length>37.0</Length>
</WallPiece>
</Entity>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Footprint>
<Square width="26.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>25.0</Length>
</WallPiece>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Footprint>
<Square width="14.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="13.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_short.xml</Actor>
</VisualActor>
<WallPiece>
<Length>13.0</Length>
</WallPiece>
</Entity>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Attack disable=""/>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>20.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>brit</Civ>
<SpecificName>Tyrau</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
<Tooltip>Does not shoot or garrison.</Tooltip>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_tower.xml</Actor>
</VisualActor>
<WallPiece>
<Length>9.0</Length>
</WallPiece>
</Entity>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wallset">
<Identity>
<Civ>brit</Civ>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<WallSet>
<Templates>
<Tower>structures/brit_wall_tower</Tower>
<Gate>structures/brit_wall_gate</Gate>
<WallLong>structures/brit_wall_long</WallLong>
<WallMedium>structures/brit_wall_medium</WallMedium>
<WallShort>structures/brit_wall_short</WallShort>
</Templates>
<MaxTowerOverlap>0.80</MaxTowerOverlap>
<MinTowerOverlap>0.05</MinTowerOverlap>
</WallSet>
</Entity>

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@ -15,10 +15,10 @@
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_civil_centre
structures/{civ}_barracks
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_dock
structures/{civ}_defense_tower
structures/{civ}_wallset_stone

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_cavalry_javelinist_b">
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.3</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>130</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_cavalry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>11.44</WalkSpeed>
<Run>
<Speed>34.32</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged_javelinist">
<Armour>
<Hack>2.0</Hack>
</Armour>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_cavalry_javelinist_b</SelectionGroupName>
<SpecificName>Gaisaredos</SpecificName>
<History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History>
<Icon>units/celt_cavalry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_cavalry_javelinist_a">
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.0</Spread>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>140</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>10.56</WalkSpeed>
<Run>
<Speed>31.68</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_cavalry_swordsman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>63.0</Hack>
</Charge>
</Attack>
<Health>
<Max>140</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_cavalry_swordsman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
<Run>
<Speed>31.25</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_swordsman">
<Armour>
<Hack>3.0</Hack>
</Armour>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_cavalry_swordsman_b</SelectionGroupName>
<SpecificName>Epos</SpecificName>
<History>Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.</History>
<Icon>units/celt_cavalry_swordsman.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_cavalry_swordsman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_cavalry_swordsman_a">
<Armour>
<Hack>7.0</Hack>
<Pierce>10.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>66.0</Hack>
</Charge>
</Attack>
<Health>
<Max>150</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>11.75</WalkSpeed>
<Run>
<Speed>29.375</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry_javelinist">
<Armour>
<Hack>5.0</Hack>
<Crush>12.0</Crush>
</Armour>
<Cost>
<Population>4</Population>
<BuildTime>20</BuildTime>
<Resources>
<food>200</food>
<wood>100</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="10.0" depth="10.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<Classes datatype="tokens">Chariot</Classes>
<GenericName>Celtic Chariot</GenericName>
<SpecificName>Carbanto</SpecificName>
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.</History>
<Icon>units/celt_champion_cavalry_brit.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<Run>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_4.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Armour>
<Hack>9.0</Hack>
<Pierce>5.0</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>25.0</Hack>
</Melee>
<Charge>
<Hack>50.0</Hack>
</Charge>
</Attack>
<Identity>
<Civ>brit</Civ>
<GenericName>Two-Handed Swordsman</GenericName>
<SpecificName>Delamokludda</SpecificName>
<History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History>
<Icon>units/celt_champion_infantry_brit.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>20.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_3.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_javelinist">
<Armour>
<Hack>7.0</Hack>
<Crush>12.0</Crush>
</Armour>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Cost>
<Population>4</Population>
<BuildTime>50</BuildTime>
<Resources>
<food>200</food>
<wood>100</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="4.5" depth="9.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<Classes datatype="tokens">Chariot</Classes>
<SpecificName>Boudicca</SpecificName>
<Tooltip>Hero Aura: Increased Attack and Speed for Champion Units.</Tooltip>
<History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History>
<Icon>units/celt_hero_boudicca.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/female/civ_female_select.xml</select>
<order_walk>voice/hellenes/civ/female/civ_female_walk.xml</order_walk>
<order_attack>voice/hellenes/civ/female/civ_female_go_out_against.xml</order_attack>
<order_gather>voice/hellenes/civ/female/civ_female_gather_together.xml</order_gather>
<order_repair>voice/hellenes/civ/female/civ_female_repair.xml</order_repair>
<order_garrison>voice/hellenes/civ/female/civ_female_garrison.xml</order_garrison>
<death>actor/human/death/female_death.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>15.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry_swordsman">
<Armour>
<Hack>8.0</Hack>
</Armour>
<Attack>
<Melee>
<Hack>27.0</Hack>
</Melee>
<Charge>
<Hack>54.0</Hack>
</Charge>
</Attack>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>brit</Civ>
<SpecificName>Caratacos</SpecificName>
<Tooltip>Hero Aura: Increased Speed for all units during his lifetime.</Tooltip>
<History>Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.</History>
<Icon>units/celt_hero_caratacos.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/caradoc.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Armour>
<Hack>10.0</Hack>
</Armour>
<Auras>
<Heal>
<Radius>25</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<Identity>
<Civ>brit</Civ>
<SpecificName>Cynvelin</SpecificName>
<Tooltip>Hero Aura: Has a large and powerful Healing Aura, only useful when idle.</Tooltip>
<History>Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos's capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.</History>
<Icon>units/celt_hero_cynvelin.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/cynvelin_horse.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_javelinist_b">
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.3</Spread>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_infantry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>22.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_javelinist">
<Armour>
<Hack>2.0</Hack>
</Armour>
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_infantry_javelinist_b</SelectionGroupName>
<SpecificName>Baguada</SpecificName>
<History>Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.</History>
<Icon>units/celt_infantry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_infantry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>25.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_javelinist_a">
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.0</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.25</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_slinger_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_infantry_slinger_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.48</WalkSpeed>
<Run>
<Speed>22.44</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Spread>0.9</Spread>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_slinger">
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_infantry_slinger_b</SelectionGroupName>
<GenericName>Celtic Slinger</GenericName>
<SpecificName>Iaosae</SpecificName>
<History>Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.</History>
<Icon>units/celt_infantry_slinger.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_infantry_slinger_a</Entity>
</Promotion>
<Armour>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>7.92</WalkSpeed>
<Run>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_slinger_b.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_slinger_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>110</Max>
</Health>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.6</WalkSpeed>
<Run>
<Speed>19.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Spread>0.8</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_spearman_b">
<Armour>
<Hack>4.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_infantry_spearman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.7</WalkSpeed>
<Run>
<Speed>23.1</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Hack>3.0</Hack>
</Armour>
<Builder>
<Entities datatype="tokens">
structures/brit_kennel
structures/brit_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_infantry_spearman_b</SelectionGroupName>
<SpecificName>Gaeroa</SpecificName>
<History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History>
<Icon>units/celt_infantry_spearman.png</Icon>
</Identity>
<Promotion>
<Entity>units/brit_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>8.2</WalkSpeed>
<Run>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_infantry_spearman_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>120</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.2</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>25.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<metal>150</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Reithe</SpecificName>
<History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History>
<Icon>units/celt_mechanical_siege_ram.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/siege_ram.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_fishing">
<Identity>
<Civ>brit</Civ>
<SpecificName>/Fishing Boat/</SpecificName>
<History>Need History</History>
<Icon>units/celt_ship_fishing.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/fishing_boat.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>6.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Currach</SpecificName>
<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/merchant_ship.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Cost>
<BuildTime>40</BuildTime>
</Cost>
<Footprint>
<Square width="12.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>40</Max>
</GarrisonHolder>
<Health>
<Max>1600</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Venetic Ponti</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/warship.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_female_citizen">
<Attack>
<Melee>
<Hack>10.0</Hack>
</Melee>
</Attack>
<Builder>
<Entities datatype="tokens">
structures/brit_rotarymill
</Entities>
</Builder>
<Health>
<Max>75</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Bodu</SpecificName>
<History>Brythonic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.</History>
<Icon>units/celt_support_female_citizen.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/female_citizen.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_support_healer_b">
<Heal>
<Range>15</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/celt_support_healer_e</Entity>
</Promotion>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_healer">
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_support_healer_b</SelectionGroupName>
<SpecificName>Druides </SpecificName>
<History>A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.</History>
<Icon>units/celt_support_healer.png</Icon>
<Rank>Basic</Rank>
</Identity>
<Promotion>
<Entity>units/celt_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/celts/healer.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_support_healer_a">
<Heal>
<Range>20</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_trader">
<Footprint>
<Circle radius="1.5"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Cyfnewidiwr</SpecificName>
<History>Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal.</History>
<Icon>units/celt_support_trader.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/trader.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_war_dog_b">
<Armour>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>63.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/brit_war_dog_e</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Armour>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>100</food>
<wood>0</wood>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>brit</Civ>
<SelectionGroupName>units/brit_war_dog_b</SelectionGroupName>
<GenericName>War Dog</GenericName>
<SpecificName>Coun</SpecificName>
<History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>
<Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna.</Tooltip>
<Icon>units/celt_war_dog.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<Entity>units/brit_war_dog_a</Entity>
</Promotion>
<ResourceGatherer disable=""/>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>units/celts/cavalry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit_war_dog_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>66.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<UnitMotion>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>26.4</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_e.xml</Actor>
</VisualActor>
</Entity>