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forked from 0ad/0ad

Roman siege ram with animations

This was SVN commit r10919.
This commit is contained in:
Pureon 2012-01-16 23:46:02 +00:00
parent 126be40e22
commit 52c289dfd5
7 changed files with 75 additions and 5 deletions

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<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="rome aries">
<variant frequency="100" name="ariete romano">
<animations>
<animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/rome_ram.dae</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield_left"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield_right"/>
</props>
<texture>structural/rome_ram.png</texture>
</variant>
</group>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>20.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Crush>50.0</Crush>
</Melee>
<Charge>
<Crush>100.0</Crush>
</Charge>
</Attack>
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<wood>200</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="9.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>3</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Aries</SpecificName>
<Tooltip>Siege Ram</Tooltip>
<History>There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully.</History>
<Icon>units/iber_mechanical_siege_ram.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>units/romans/siege_ram.xml</Actor>
</VisualActor>
</Entity>