Roman siege ram with animations
This was SVN commit r10919.
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="rome aries">
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<variant frequency="100" name="ariete romano">
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<animations>
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<animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/rome_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield_left"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield_right"/>
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</props>
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<texture>structural/rome_ram.png</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
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binaries/data/mods/public/art/meshes/structural/rome_ram.dae
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binaries/data/mods/public/art/meshes/structural/rome_ram.dae
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binaries/data/mods/public/art/textures/skins/structural/rome_ram.png
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binaries/data/mods/public/art/textures/skins/structural/rome_ram.png
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@ -0,0 +1,51 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Armour>
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<Pierce>20.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Crush>50.0</Crush>
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</Melee>
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<Charge>
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<Crush>100.0</Crush>
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="6.75" depth="9.0"/>
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>3</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>250</Max>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Aries</SpecificName>
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<Tooltip>Siege Ram</Tooltip>
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<History>There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully.</History>
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<Icon>units/iber_mechanical_siege_ram.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="3"/>
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</Obstruction>
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<UnitMotion>
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<WalkSpeed>8.0</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>units/romans/siege_ram.xml</Actor>
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</VisualActor>
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</Entity>
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