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forked from 0ad/0ad

#Training times added.

This was SVN commit r6804.
This commit is contained in:
Michael D. Hafer 2009-04-05 06:02:31 +00:00
parent 528ea1e366
commit 54d61f932e
40 changed files with 127 additions and 59 deletions

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@ -1,15 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mesh">
<animations>
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/elephant_idle_02.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk_01.psa" name="Walk" speed="20"/>
<animation file="quadraped/elephant_run_01.psa" name="Run" speed="20"/>
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/elephant_idle_02.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_walk_01.psa" name="Walk" speed="9"/>
<animation file="quadraped/elephant_run_01.psa" name="Run" speed="18"/>
<animation event="0.5" file="quadraped/elephant_attack_01.psa" name="Melee" speed="100"/>
<animation event="0.5" file="quadraped/elephant_attack_02.psa" name="Melee" speed="100"/>
<animation event="0.5" file="quadraped/elephant_attack_03.psa" name="Melee" speed="100"/>
@ -21,7 +19,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blanket-1-hide-brown">
<texture>skeletal/kart_su2_ele_a.dds</texture>
@ -30,7 +27,5 @@
<texture>skeletal/kart_su2_ele_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,16 +16,14 @@
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/pers_csp_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -14,8 +14,56 @@
</Id>
<Creation>
<Resource>
<Food>200</Food>
<Metal>200</Metal>
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Health>
<Max>400</Max>
</Health>
<Footprint>
<Radius>2.5</Radius>
<Height>6.0</Height>
</Footprint>
<Auras>
<Trample>
<Radius>4.25</Radius>
<Crush>10.0</Crush>
<Hack>10.0</Hack>
</Trample>
</Auras>
<Vision>
<Los>23</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Crush>40.0</Crush>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Crush>120.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>7.0</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/carthaginians/super_unit_2.xml</Actor>
</Entity>

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@ -20,12 +20,12 @@
</Resource>
</Creation>
<Armour>
<Hack>12.0</Hack>
<Pierce>15.0</Pierce>
<Crush>10.0</Crush>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Health>
<Max>400</Max>
<Max>450</Max>
</Health>
<Footprint>
<Radius>2.8</Radius>
@ -60,7 +60,7 @@
</Attack>
<Move>
<Speed>8.0</Speed>
<Speed>7.0</Speed>
<Run>
<Speed>14.0</Speed>
</Run>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="cap_olivegreen">
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_green_olive.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -24,7 +22,6 @@
<texture>skeletal/hele_leonidas.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<animations>
@ -32,7 +29,7 @@
</animations>
<props>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Melee">
@ -40,7 +37,7 @@
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="220"/>
</animations>
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Run">
@ -48,7 +45,7 @@
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="12"/>
</animations>
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="walk">
@ -56,11 +53,9 @@
<animation file="biped/inf_hoplite_walk.psa" name="walk" speed="20"/>
</animations>
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -11,8 +9,8 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
@ -32,7 +30,5 @@
<texture>skeletal/hele_themistocles.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -40,6 +40,7 @@
<Vision>
<Los>9</Los>
<Permanent>true</Permanent>
</Vision>
<Display>
@ -51,9 +52,6 @@
</Bars>
</Display>
<Vision>
<Permanent>true</Permanent>
</Vision>
</Traits>
<Actions>

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@ -11,6 +11,7 @@
</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>110</Food>
<Wood>50</Wood>

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@ -11,6 +11,7 @@
</Tooltip>
</Id>
<Creation>
<Time>17</Time>
<Resource>
<Food>100</Food>
<Metal>65</Metal>

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@ -10,6 +10,7 @@
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>100</Food>
<Wood>85</Wood>

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@ -10,6 +10,7 @@
<Tooltip>Bonused vs. Infantry Archer and Cavalry Swordsman.</Tooltip>
</Id>
<Creation>
<Time>15</Time>
<Resource>
<Food>100</Food>
<Wood>70</Wood>

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@ -10,6 +10,7 @@
<Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip>
</Id>
<Creation>
<Time>10</Time>
<Resource>
<Food>60</Food>
<Wood>55</Wood>

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@ -14,6 +14,7 @@
<Tooltip>Bonused vs. Infantry Spearman and Infantry Javelinist.</Tooltip>
</Id>
<Creation>
<Time>10</Time>
<Resource>
<Food>50</Food>
<Metal>62</Metal>

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@ -11,6 +11,7 @@
<Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>50</Food>
<Wood>70</Wood>

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@ -10,7 +10,7 @@
<Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Time>18</Time>
<Resource>
<Food>50</Food>
<Wood>50</Wood>

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@ -17,6 +17,7 @@
<Tooltip>General Bonus vs. Infantry.</Tooltip>
</Id>
<Creation>
<Time>8</Time>
<Resource>
<Food>50</Food>
<Stone>30</Stone>

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@ -18,6 +18,7 @@
<Height>5.0</Height>
</Footprint>
<Creation>
<Time>50</Time>
<Resource>
<Food>180</Food>
<Wood>100</Wood>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: +5 Metal loot for every enemey unit killed.</Tooltip>
</Id>
<Creation>
<Time>45</Time>
<Resource>
<Food>100</Food>
<Wood>250</Wood>

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@ -13,6 +13,7 @@
<Rem>1</Rem>
</Population>
<Creation>
<Time>50</Time>
<Resource>
<Food>80</Food>
<Wood>0</Wood>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Speed for all units during his lifetime.</Tooltip>
</Id>
<Creation>
<Time>50</Time>
<Resource>
<Food>150</Food>
<Metal>175</Metal>

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@ -17,6 +17,7 @@
<Rem>2</Rem>
</Population>
<Creation>
<Time>40</Time>
<Resource>
<Food>135</Food>
<Metal>200</Metal>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased attack for all units within his aura.</Tooltip>
</Id>
<Creation>
<Time>50</Time>
<Resource>
<Food>150</Food>
<Metal>300</Metal>

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@ -38,6 +38,7 @@
</Trample>
</Auras>
<Creation>
<Time>45</Time>
<Resource>
<Food>180</Food>
<Metal>120</Metal>

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@ -9,6 +9,7 @@
<Tooltip>Bonus vs. Ranged Units.</Tooltip>
</Id>
<Creation>
<Time>35</Time>
<Resource>
<Metal>130</Metal>
</Resource>

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@ -10,6 +10,7 @@
<Tooltip>Bonus vs. All Spear Units (infantry and cavalry).</Tooltip>
</Id>
<Creation>
<Time>35</Time>
<Resource>
<Food>65</Food>
<Metal>105</Metal>

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@ -9,7 +9,7 @@
<Tooltip>Bonus vs. Spearmen and Cavalry.</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Time>30</Time>
<Resource>
<Food>60</Food>
<Metal>110</Metal>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes.</Tooltip>
</Id>
<Creation>
<Time>55</Time>
<Resource>
<Food>150</Food>
<Metal>450</Metal>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Range and Attack for Siege Engines.</Tooltip>
</Id>
<Creation>
<Time>50</Time>
<Resource>
<Food>100</Food>
<Metal>250</Metal>
@ -46,7 +47,7 @@
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Range>7.5</Range>
<Speed>1500</Speed>
</Melee>
</Attack>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Spartiate and Hoplite Attack.</Tooltip>
</Id>
<Creation>
<Time>40</Time>
<Resource>
<Food>100</Food>
<Metal>300</Metal>
@ -39,12 +40,12 @@
<Attack>
<Melee>
<Hack>25.0</Hack>
<Pierce>25.0</Pierce>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Pierce>75.0</Pierce>
<Pierce>90.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Attack for Super Units.</Tooltip>
</Id>
<Creation>
<Time>50</Time>
<Resource>
<Food>150</Food>
<Metal>350</Metal>

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@ -10,6 +10,7 @@
<Tooltip>Hero Aura: Increased Move Speed and decreased Build Time for Warships.</Tooltip>
</Id>
<Creation>
<Time>45</Time>
<Resource>
<Food>100</Food>
<Metal>300</Metal>

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@ -15,6 +15,7 @@
<Tooltip>Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime.</Tooltip>
</Id>
<Creation>
<Time>55</Time>
<Resource>
<Food>100</Food>
<Wood>400</Wood>

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@ -6,7 +6,7 @@
<Icon_Cell>6</Icon_Cell>
<Specific>Thracian Peltast</Specific>
<Civ>Hellenes</Civ>
<History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Greeks, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed for survival.</History>
<History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.</History>
</Id>
<Promotion>
<Entity>hele_infantry_javelinist_a</Entity>

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@ -10,6 +10,7 @@
<Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Super Units.</Tooltip>
</Id>
<Creation>
<Time>40</Time>
<Resource>
<Food>160</Food>
<Metal>150</Metal>
@ -18,7 +19,7 @@
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
<Crush>20.0</Crush>
</Armour>
<Health>
<Max>190</Max>

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@ -10,19 +10,20 @@
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
</Id>
<Creation>
<Time>30</Time>
<Resource>
<Food>70</Food>
<Wood>75</Wood>
<Food>60</Food>
<Wood>70</Wood>
<Metal>50</Metal>
</Resource>
</Creation>
<Armour>
<Hack>8.5</Hack>
<Pierce>7.0</Pierce>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>130</Max>
<Max>140</Max>
</Health>
<Stamina>
<Max>0</Max>
@ -33,8 +34,8 @@
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>30.0</Pierce>
<Hack>5.0</Hack>
<Pierce>18.0</Pierce>
<Range>7.5</Range>
</Melee>
</Attack>

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@ -10,7 +10,7 @@
<Tooltip>Bonused vs. Melee Cavalry and Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small bonus vs. All Persian Units.</Tooltip>
</Id>
<Creation>
<Time>40</Time>
<Time>45</Time>
<Resource>
<Food>75</Food>
<Wood>50</Wood>
@ -19,7 +19,7 @@
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
@ -29,8 +29,8 @@
<Actions>
<Attack>
<Melee>
<Hack>21.0</Hack>
<Pierce>15.0</Pierce>
<Hack>20.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
</Melee>
<Charge>

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@ -10,6 +10,7 @@
<Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip>
</Id>
<Creation>
<Time>23</Time>
<Resource>
<Food>100</Food>
<Wood>100</Wood>