1
0
forked from 0ad/0ad

reduce excessive capitalization in game options

Title case is meant for titles, headers, entity names, classes, keys,
and button captions (see
https://trac.wildfiregames.com/wiki/EnglishStyleGuide#Capitalization ).
In the game options about every entry (two exceptions) in the lists is
capitalized, which is both unnecessary and excessive. This patch removes
title case from the listed items, reserving it for the section headers.

Before: {F1154299}
After: {F1154298}

Patch By: Nescio
Reviewed By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D2437
This was SVN commit r23368.
This commit is contained in:
Adrián Chaves 2020-01-11 12:08:28 +00:00
parent 58b116fb4a
commit 63cbcf2eb5

View File

@ -5,61 +5,61 @@
[
{
"type": "string",
"label": "Player Name (Single-player)",
"label": "Player name (single-player)",
"tooltip": "How you want to be addressed in single-player matches.",
"config": "playername.singleplayer"
},
{
"type": "string",
"label": "Player Name (Multiplayer)",
"label": "Player name (multiplayer)",
"tooltip": "How you want to be addressed in multiplayer matches (except lobby).",
"config": "playername.multiplayer"
},
{
"type": "boolean",
"label": "Background Pause",
"label": "Background pause",
"tooltip": "Pause single-player games when window loses focus.",
"config": "pauseonfocusloss"
},
{
"type": "boolean",
"label": "Enable Welcome Screen",
"label": "Enable welcome screen",
"tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.",
"config": "gui.splashscreen.enable"
},
{
"type": "boolean",
"label": "Network Warnings",
"label": "Network warnings",
"tooltip": "Show which player has a bad connection in multiplayer games.",
"config": "overlay.netwarnings"
},
{
"type": "boolean",
"label": "FPS Overlay",
"label": "FPS overlay",
"tooltip": "Show frames per second in top right corner.",
"config": "overlay.fps"
},
{
"type": "boolean",
"label": "Realtime Overlay",
"label": "Real time overlay",
"tooltip": "Show current system time in top right corner.",
"config": "overlay.realtime"
},
{
"type": "boolean",
"label": "Gametime Overlay",
"label": "Game time overlay",
"tooltip": "Show current simulation time in top right corner.",
"config": "gui.session.timeelapsedcounter"
},
{
"type": "boolean",
"label": "Ceasefire Time Overlay",
"label": "Ceasefire time overlay",
"tooltip": "Always show the remaining ceasefire time.",
"config": "gui.session.ceasefirecounter"
},
{
"type": "dropdown",
"label": "Late Observer Joins",
"label": "Late observer joins",
"tooltip": "Allow everybody or buddies only to join the game as observer after it started.",
"config": "network.lateobservers",
"list": [
@ -70,7 +70,7 @@
},
{
"type": "number",
"label": "Observer Limit",
"label": "Observer limit",
"tooltip": "Prevent further observers from joining if the limit is reached.",
"config": "network.observerlimit",
"min": 0,
@ -78,7 +78,7 @@
},
{
"type": "boolean",
"label": "Chat Timestamp",
"label": "Chat timestamp",
"tooltip": "Show time that messages are posted in the lobby, gamesetup and ingame chat.",
"config": "chat.timestamp"
}
@ -91,7 +91,7 @@
[
{
"type": "boolean",
"label": "Windowed Mode",
"label": "Windowed mode",
"tooltip": "Start 0 A.D. in a window.",
"config": "windowed"
},
@ -112,14 +112,14 @@
},
{
"type": "boolean",
"label": "Post Processing",
"tooltip": "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc).",
"label": "Post-processing",
"tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).",
"config": "postproc",
"function": "Renderer_SetPostProcEnabled"
},
{
"type": "slider",
"label": "Shader Effects",
"label": "Shader effects",
"tooltip": "Number of shader effects. REQUIRES GAME RESTART",
"config": "materialmgr.quality",
"min": 0,
@ -134,7 +134,7 @@
},
{
"type": "dropdown",
"label": "Shadow Quality",
"label": "Shadow quality",
"tooltip": "Shadow map resolution. High values can crash the game when using a graphics card with low memory!",
"dependencies": ["shadows"],
"config": "shadowquality",
@ -149,7 +149,7 @@
},
{
"type": "boolean",
"label": "Shadow Filtering",
"label": "Shadow filtering",
"tooltip": "Smooth shadows.",
"dependencies": ["shadows"],
"config": "shadowpcf",
@ -157,7 +157,7 @@
},
{
"type": "boolean",
"label": "Unit Silhouettes",
"label": "Unit silhouettes",
"tooltip": "Show outlines of units behind structures.",
"config": "silhouettes",
"function": "Renderer_SetSilhouettesEnabled"
@ -171,14 +171,14 @@
},
{
"type": "boolean",
"label": "Water Effects",
"label": "Water effects",
"tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.",
"config": "watereffects",
"function": "Renderer_SetWaterEffectsEnabled"
},
{
"type": "boolean",
"label": "HQ Water Effects",
"label": "High-quality water effects",
"tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.",
"dependencies": ["watereffects"],
"config": "waterfancyeffects",
@ -186,7 +186,7 @@
},
{
"type": "boolean",
"label": "Real Water Depth",
"label": "Real water depth",
"tooltip": "Use actual water depth in rendering calculations.",
"dependencies": ["watereffects"],
"config": "waterrealdepth",
@ -194,7 +194,7 @@
},
{
"type": "boolean",
"label": "Water Reflections",
"label": "Water reflections",
"tooltip": "Allow water to reflect a mirror image.",
"dependencies": ["watereffects"],
"config": "waterreflection",
@ -202,7 +202,7 @@
},
{
"type": "boolean",
"label": "Water Refraction",
"label": "Water refraction",
"tooltip": "Use a real water refraction map and not transparency.",
"dependencies": ["watereffects"],
"config": "waterrefraction",
@ -210,7 +210,7 @@
},
{
"type": "boolean",
"label": "Shadows on Water",
"label": "Shadows on water",
"tooltip": "Cast shadows on water.",
"dependencies": ["watereffects"],
"config": "shadowsonwater",
@ -218,14 +218,14 @@
},
{
"type": "boolean",
"label": "Smooth LOS",
"label": "Smooth vision",
"tooltip": "Lift darkness and fog-of-war smoothly.",
"config": "smoothlos",
"function": "Renderer_SetSmoothLOSEnabled"
},
{
"type": "boolean",
"label": "Show Sky",
"label": "Show sky",
"tooltip": "Render Sky.",
"config": "showsky",
"function": "Renderer_SetShowSkyEnabled"
@ -238,7 +238,7 @@
},
{
"type": "slider",
"label": "FPS Throttling in Menus",
"label": "FPS throttling in menus",
"tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.",
"config": "adaptivefps.menu",
"min": 20,
@ -246,7 +246,7 @@
},
{
"type": "slider",
"label": "FPS Throttling in Games",
"label": "FPS throttling in games",
"tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.",
"config": "adaptivefps.session",
"min": 20,
@ -260,7 +260,7 @@
[
{
"type": "slider",
"label": "Master Volume",
"label": "Master volume",
"tooltip": "Master audio gain.",
"config": "sound.mastergain",
"function": "SetMasterGain",
@ -269,7 +269,7 @@
},
{
"type": "slider",
"label": "Music Volume",
"label": "Music volume",
"tooltip": "In game music gain.",
"config": "sound.musicgain",
"function": "SetMusicGain",
@ -278,7 +278,7 @@
},
{
"type": "slider",
"label": "Ambient Volume",
"label": "Ambient volume",
"tooltip": "In game ambient sound gain.",
"config": "sound.ambientgain",
"function": "SetAmbientGain",
@ -287,7 +287,7 @@
},
{
"type": "slider",
"label": "Action Volume",
"label": "Action volume",
"tooltip": "In game unit action sound gain.",
"config": "sound.actiongain",
"function": "SetActionGain",
@ -296,7 +296,7 @@
},
{
"type": "slider",
"label": "UI Volume",
"label": "UI volume",
"tooltip": "UI sound gain.",
"config": "sound.uigain",
"function": "SetUIGain",
@ -305,13 +305,13 @@
},
{
"type": "boolean",
"label": "Nick Notification",
"label": "Nick notification",
"tooltip": "Receive audio notification when someone types your nick.",
"config": "sound.notify.nick"
},
{
"type": "boolean",
"label": "Game Setup - New Player Notification",
"label": "Game setup - new player notification",
"tooltip": "Receive audio notification when a new client joins the game setup.",
"config": "sound.notify.gamesetup.join"
}
@ -323,25 +323,25 @@
[
{
"type": "boolean",
"label": "Enable Game Setting Tips",
"label": "Enable game setting tips",
"tooltip": "Show tips when setting up a game.",
"config": "gui.gamesetup.enabletips"
},
{
"type": "boolean",
"label": "Enable Settings Panel Slide",
"label": "Enable settings panel slide",
"tooltip": "Slide the settings panel when opening, closing or resizing.",
"config": "gui.gamesetup.settingsslide"
},
{
"type": "boolean",
"label": "Persist Match Settings",
"label": "Persist match settings",
"tooltip": "Save and restore match settings for quick reuse when hosting another game.",
"config": "persistmatchsettings"
},
{
"type": "dropdown",
"label": "Default AI Difficulty",
"label": "Default AI difficulty",
"tooltip": "Default difficulty of the AI.",
"config": "gui.gamesetup.aidifficulty",
"list": [
@ -355,7 +355,7 @@
},
{
"type": "dropdown",
"label": "Default AI Behavior",
"label": "Default AI behavior",
"tooltip": "Default behavior of the AI.",
"config": "gui.gamesetup.aibehavior",
"list": [
@ -367,7 +367,7 @@
},
{
"type": "dropdown",
"label": "Assign Players",
"label": "Assign players",
"tooltip": "Automatically assign joining clients to free player slots during the match setup.",
"config": "gui.gamesetup.assignplayers",
"list": [
@ -385,20 +385,20 @@
[
{
"type": "boolean",
"label": "TLS Encryption",
"label": "TLS encryption",
"tooltip": "Protect login and data exchanged with the lobby server using TLS encryption.",
"config": "lobby.tls"
},
{
"type": "number",
"label": "Chat Backlog",
"label": "Chat backlog",
"tooltip": "Number of backlogged messages to load when joining the lobby.",
"config": "lobby.history",
"min": "0"
},
{
"type": "boolean",
"label": "Game Rating Column",
"label": "Game rating column",
"tooltip": "Show the average rating of the participating players in a column of the gamelist.",
"config": "lobby.columns.gamerating"
}
@ -411,7 +411,7 @@
[
{
"type": "slider",
"label": "Wounded Unit Health",
"label": "Wounded unit health",
"tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.",
"config": "gui.session.woundedunithotkeythreshold",
"min": 0,
@ -419,7 +419,7 @@
},
{
"type": "number",
"label": "Batch Training Size",
"label": "Batch training size",
"tooltip": "Number of units trained per batch by default.",
"config": "gui.session.batchtrainingsize",
"min": 1,
@ -427,7 +427,7 @@
},
{
"type": "slider",
"label": "Scroll Batch Increment Ratio",
"label": "Scroll batch increment ratio",
"tooltip": "Number of times you have to scroll to increase/decrease the batchsize by 1.",
"config": "gui.session.scrollbatchratio",
"min": 0.1,
@ -435,25 +435,25 @@
},
{
"type": "boolean",
"label": "Chat Notification Attack",
"label": "Chat notification attack",
"tooltip": "Show a chat notification if you are attacked by another player.",
"config": "gui.session.notifications.attack"
},
{
"type": "boolean",
"label": "Chat Notification Tribute",
"label": "Chat notification tribute",
"tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.",
"config": "gui.session.notifications.tribute"
},
{
"type": "boolean",
"label": "Chat Notification Barter",
"label": "Chat notification barter",
"tooltip": "Show a chat notification to observers when a player bartered resources.",
"config": "gui.session.notifications.barter"
},
{
"type": "dropdown",
"label": "Chat Notification Phase",
"label": "Chat notification phase",
"tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.",
"config": "gui.session.notifications.phase",
"list": [
@ -464,19 +464,19 @@
},
{
"type": "boolean",
"label": "Attack Range Visualization",
"label": "Attack range visualization",
"tooltip": "Display the attack range of selected defensive structures (can also be toggled in-game with the hotkey).",
"config": "gui.session.attackrange"
},
{
"type": "boolean",
"label": "Aura Range Visualization",
"label": "Aura range visualization",
"tooltip": "Display the range of auras of selected units and structures (can also be toggled in-game with the hotkey).",
"config": "gui.session.aurasrange"
},
{
"type": "boolean",
"label": "Heal Range Visualization",
"label": "Heal range visualization",
"tooltip": "Display the healing range of selected units (can also be toggled in-game with the hotkey).",
"config": "gui.session.healrange"
},
@ -494,7 +494,7 @@
},
{
"type": "boolean",
"label": "Detailed Tooltips",
"label": "Detailed tooltips",
"tooltip": "Show detailed tooltips for trainable units in unit-producing structures.",
"config": "showdetailedtooltips"
},
@ -511,25 +511,25 @@
},
{
"type": "color",
"label": "Diplomacy Colors: Self",
"label": "Diplomacy colors: self",
"tooltip": "Color of your units when diplomacy colors are enabled.",
"config": "gui.session.diplomacycolors.self"
},
{
"type": "color",
"label": "Diplomacy Colors: Ally",
"label": "Diplomacy colors: ally",
"tooltip": "Color of allies when diplomacy colors are enabled.",
"config": "gui.session.diplomacycolors.ally"
},
{
"type": "color",
"label": "Diplomacy Colors: Neutral",
"label": "Diplomacy colors: neutral",
"tooltip": "Color of neutral players when diplomacy colors are enabled.",
"config": "gui.session.diplomacycolors.neutral"
},
{
"type": "color",
"label": "Diplomacy Colors: Enemy",
"label": "Diplomacy colors: enemy",
"tooltip": "Color of enemies when diplomacy colors are enabled.",
"config": "gui.session.diplomacycolors.enemy"
}