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forked from 0ad/0ad

Spec and normal maps for farm fields.

This was SVN commit r12721.
This commit is contained in:
Michael D. Hafer 2012-09-30 00:05:42 +00:00
parent c4267fb3f8
commit 6820ee1fc3
3 changed files with 14 additions and 4 deletions

View File

@ -2,9 +2,13 @@
<actor version="1">
<group>
<variant>
<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_farmland.png" name="baseTex"/></textures>
</variant>
<decal angle="0" depth="35" offsetx="0" offsetz="0" width="35"/>
<textures>
<texture file="gaia/decal_farmland.png" name="baseTex"/>
<texture file="gaia/decal_farmland_norm.png" name="normTex"/>
<texture file="gaia/decal_farmland_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_base.xml</material>
<material>terrain_norm_spec.xml</material>
</actor>

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