1
0
forked from 0ad/0ad

Fix for unsync siege weapons unpacked with horses idle animations

This was SVN commit r22512.
This commit is contained in:
Alexandermb 2019-07-19 15:30:49 +00:00
parent 3a839517ce
commit 6d332c0822
33 changed files with 116 additions and 154 deletions

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -13,6 +15,8 @@
<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athenian ballista pivot">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -12,6 +14,8 @@
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen polybolos pivot">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon kart rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -13,6 +15,8 @@
<prop actor="props/units/kart_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -12,6 +14,8 @@
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -13,6 +15,8 @@
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -12,6 +14,8 @@
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>

View File

@ -4,9 +4,9 @@
<group>
<variant frequency="1" name="Trader Cart">
<animations>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle1" speed="100"/>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle2" speed="100"/>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle3" speed="100"/>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/trader_cart_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/trader_cart_move.dae" name="Run" speed="10"/>
</animations>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rock pivot packed">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
<mesh>props/special/wagon_two_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Polybolos spear pivot">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
@ -15,9 +15,12 @@
<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
<Actor>units/athenians/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
<Actor>units/athenians/siege_spear_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/carthaginians/siege_rock_pivot_packed.xml</Actor>
<Actor>units/carthaginians/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/carthaginians/siege_spear_pivot_packed.xml</Actor>
<Actor>units/carthaginians/siege_spear_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
<Actor>units/athenians/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/ptolemies/siege_rock_pivot_packed.xml</Actor>
<Actor>units/ptolemies/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/ptolemies/siege_spear_pivot_packed.xml</Actor>
<Actor>units/ptolemies/siege_spear_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -29,6 +29,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/romans/siege_rock_pivot_packed.xml</Actor>
<Actor>units/romans/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
<Actor>units/athenians/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
<Actor>units/athenians/siege_spear_packed.xml</Actor>
</VisualActor>
</Entity>