Fix for unsync siege weapons unpacked with horses idle animations
This was SVN commit r22512.
This commit is contained in:
parent
3a839517ce
commit
6d332c0822
@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon hele rock">
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<animations>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -13,6 +15,8 @@
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<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athenian ballista pivot">
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<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon hele spear">
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<animations>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -12,6 +14,8 @@
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<props>
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<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen polybolos pivot">
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<mesh>structural/polybolos_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon kart rock">
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<animations>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -13,6 +15,8 @@
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<prop actor="props/units/kart_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Kart Ballista">
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<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/siege_rock_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon hele spear">
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<animations>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -12,6 +14,8 @@
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<props>
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<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
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<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Kart Ballista">
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<mesh>structural/polybolos_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon hele rock">
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<animations>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -13,6 +15,8 @@
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<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="1" name="wagon hele spear">
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<animations>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -12,6 +14,8 @@
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<props>
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<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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@ -4,9 +4,9 @@
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<group>
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<variant frequency="1" name="Trader Cart">
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<animations>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle1" speed="100"/>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle2" speed="100"/>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle3" speed="100"/>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/trader_cart_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/trader_cart_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/trader_cart_move.dae" name="Run" speed="10"/>
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</animations>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wagon hele rock">
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<animations>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
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<props>
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<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Rock pivot packed">
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<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wagon hele spear">
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<animations>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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<mesh>props/special/wagon_two_wheel_empty.dae</mesh>
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<props>
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<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
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<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
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</props>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Polybolos spear pivot">
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<mesh>structural/polybolos_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_spear_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wagon hele rock">
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<animations>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
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</animations>
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@ -15,9 +15,12 @@
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<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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</props>
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<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Rome ballista pivot">
|
||||
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/romans/siege_rock_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_four_wheel_empty_idle.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_four_wheel_empty_idle.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_four_wheel_empty_move.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_four_wheel_empty_move.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_two_wheel_empty_idle.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_two_wheel_empty_idle.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_two_wheel_empty_move.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/wagon_two_wheel_empty_move.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/special/wagon_four_wheel_empty.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/special/wagon_four_wheel_empty.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/special/wagon_two_wheel_empty.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/special/wagon_two_wheel_empty.dae
(Stored with Git LFS)
Binary file not shown.
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_spear_pivot_packed.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_spear_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/siege_spear_pivot_packed.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_spear_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -29,6 +29,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/romans/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user