This was SVN commit r6662.
This commit is contained in:
parent
003768bb89
commit
735c26ec69
@ -22,6 +22,9 @@
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<variant name="Shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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<variant name="Shield-X">
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<texture>props/shield/pict_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -14,10 +14,8 @@
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<group>
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<variant frequency="1" name="texture">
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<texture>props/shield/pict_b.dds</texture>
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<texture>props/shield/iber_round_m.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-l">
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<texture>props/shield/iber_oval_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,6 +5,7 @@
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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@ -13,33 +14,29 @@
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<group>
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<variant frequency="1" name="shield-scutum-b">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-c">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-d">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-e">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-f">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_f.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-g">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_g.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-k">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<texture>props/shield/iber_oval_k.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-m">
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<texture>props/shield/iber_oval_m.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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@ -20,7 +15,7 @@
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
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</props>
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<texture>temp/ConfederateInfantry-3a_brownie.dds</texture>
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<texture>skeletal/hele_csw_a_2.dds</texture>
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</variant>
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</group>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="350"/>
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<animation file="infantry/general/death/inf_02.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -6,12 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_05.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="idle" speed="100"/>
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<animation file=""/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -6,12 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -18,8 +18,8 @@
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="anims/props">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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<props>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="indibil-chainmail">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -17,7 +17,7 @@
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_indibil.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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@ -13,14 +13,15 @@
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/high/256_rome_su2_decurio_2.dds</texture>
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<texture>skeletal/rome_su2_decurio_3_a.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_oval_l.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_oval_l.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_oval_m.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_oval_m.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_round_m.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_round_m.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_su2_decurio_3.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_su2_decurio_3.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_su2_decurio_3_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_su2_decurio_3_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/terrain/types/special/map_sides.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/terrain/types/special/map_sides.dds
(Stored with Git LFS)
Binary file not shown.
@ -13,6 +13,10 @@
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</Id>
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<Health>
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<Max>500</Max>
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</Health>
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</Traits>
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<Actor>units/iberians/hero_caros.xml</Actor>
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</Id>
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<Footprint>
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<Radius>1.5</Radius>
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<Height>7.5</Height>
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</Footprint>
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</Traits>
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<Actor>units/iberians/hero_indibil_horse.xml</Actor>
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<Actor>units/iberians/hero_indibil_infantry.xml</Actor>
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</Entity>
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BIN
binaries/data/mods/internal/maps/scenarios/mediterranean.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/mediterranean.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/mediterranean.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/mediterranean.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/global/tile/sandstone.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/global/tile/sandstone.dds
(Stored with Git LFS)
Binary file not shown.
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