Moving a lot of stuff. Deleting duplicate objects.
This was SVN commit r8725.
This commit is contained in:
parent
98687bfbf6
commit
7819c4707c
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Large Wood Awning">
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<mesh>props/awning_wooden_lg.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Small Wood Awning">
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<mesh>props/awning_wooden_sm.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_handcart.pmd</mesh>
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<props/>
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<texture>props/wrld_wood_2.dds</texture>
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<texture>props/wrld_cart.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_producebin_b.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_producebin_c.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_producebin_d.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="rug stand - Iberian">
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<mesh>props/eyecandy_iber_rugstand.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/eyecandy_iber_weapons_table_shields.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/awning_wooden_lg.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/awning_wooden_lg.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/awning_wooden_sm.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/awning_wooden_sm.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/iber_prop_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/iber_prop_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/iber_prop_shields.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/iber_prop_shields.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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