Removes useless option to show sky
Differential Revision: https://code.wildfiregames.com/D3382 This was SVN commit r24651.
This commit is contained in:
parent
1eb342c595
commit
78d4dd0109
@ -78,7 +78,6 @@ vsync = false
|
||||
particles = true
|
||||
fog = true
|
||||
silhouettes = true
|
||||
showsky = true
|
||||
|
||||
novbo = false
|
||||
|
||||
|
@ -236,12 +236,6 @@
|
||||
"tooltip": "Lift darkness and fog of war smoothly.",
|
||||
"config": "smoothlos"
|
||||
},
|
||||
{
|
||||
"type": "boolean",
|
||||
"label": "Show sky",
|
||||
"tooltip": "Render Sky.",
|
||||
"config": "showsky"
|
||||
},
|
||||
{
|
||||
"type": "boolean",
|
||||
"label": "VSync",
|
||||
|
@ -1343,10 +1343,7 @@ void CRenderer::RenderSubmissions(const CBoundingBoxAligned& waterScissor)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
if (g_RenderingOptions.GetShowSky())
|
||||
{
|
||||
m->skyManager.RenderSky();
|
||||
}
|
||||
m->skyManager.RenderSky();
|
||||
|
||||
// render submitted patches and models
|
||||
RenderPatches(context, cullGroup);
|
||||
|
@ -95,7 +95,6 @@ CRenderingOptions::CRenderingOptions() : m_ConfigHooks(new ConfigHooks())
|
||||
m_GPUSkinning = false;
|
||||
m_SmoothLOS = false;
|
||||
m_PostProc = false;
|
||||
m_ShowSky = false;
|
||||
m_DisplayFrustum = false;
|
||||
m_DisplayShadowsFrustum = false;
|
||||
m_RenderActors = true;
|
||||
@ -168,7 +167,6 @@ void CRenderingOptions::ReadConfigAndSetupHooks()
|
||||
SetFog(enabled);
|
||||
});
|
||||
m_ConfigHooks->Setup("silhouettes", m_Silhouettes);
|
||||
m_ConfigHooks->Setup("showsky", m_ShowSky);
|
||||
|
||||
m_ConfigHooks->Setup("novbo", m_NoVBO);
|
||||
|
||||
|
@ -101,7 +101,6 @@ OPTION_CUSTOM_SETTER(NAME, TYPE); OPTION_GETTER(NAME, TYPE); OPTION_DEF(NAME, TY
|
||||
OPTION(GPUSkinning, bool);
|
||||
OPTION(Silhouettes, bool);
|
||||
OPTION(SmoothLOS, bool);
|
||||
OPTION(ShowSky, bool);
|
||||
OPTION(PostProc, bool);
|
||||
OPTION(DisplayFrustum, bool);
|
||||
OPTION(DisplayShadowsFrustum, bool);
|
||||
|
Loading…
Reference in New Issue
Block a user