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forked from 0ad/0ad

Small Badland rocks committed.

This was SVN commit r12470.
This commit is contained in:
danschub 2012-08-19 02:12:46 +00:00
parent 689a15d784
commit 7a32e9d868
8 changed files with 63 additions and 6 deletions

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@ -9,13 +9,22 @@
<group> <group>
<variant frequency="1" name="decal_01"> <variant frequency="1" name="decal_01">
<textures><texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/>
<texture file="gaia/decal_stone_desert_01_spec.png" name="specTex"/>
<texture file="gaia/decal_stone_desert_01_norm.png" name="normTex"/>
</textures>
</variant> </variant>
<variant frequency="1" name="decal_02"> <variant frequency="1" name="decal_02">
<textures><texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/></textures> <textures>
<texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/>
<texture file="gaia/decal_stone_desert_02_spec.png" name="specTex"/>
<texture file="gaia/decal_stone_desert_02_norm.png" name="normTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_test.xml</material>
</actor> </actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/rock_stone_bl01.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stone_bl01_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="formation-02">
<mesh>gaia/rock_stone_bl02.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stone_bl02_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>rock_bump_spec_ao_test.xml</material>
</actor>

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