New "sagaris" battle axe prop.
Tweaking Persian units. Added Persians to "Oasis III." This was SVN commit r10490.
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f15360e673
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7b12132650
@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sagaris battle axe - Bloody">
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<mesh>props/ax_sagaris_b.dae</mesh>
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</variant>
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<variant frequency="1" name="sagaris battle axe - Clean">
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<mesh>props/ax_sagaris_a.dae</mesh>
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</variant>
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</group>
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</actor>
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@ -14,18 +14,24 @@
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</animations>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="quilted corselet 1">
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<variant frequency="1" name="quilted corselet pink">
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<texture>skeletal/pers_isp_a_new_1.png</texture>
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<texture>skeletal/pers_cjv_a_1.png</texture>
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</variant>
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<variant frequency="1" name="quilted corselet white">
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<texture>skeletal/pers_cjv_a_2.png</texture>
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</variant>
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<variant frequency="1" name="quilted corselet yellow">
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<texture>skeletal/pers_cjv_a_3.png</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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@ -27,7 +27,7 @@
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<prop actor="units/persians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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</props>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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<texture>skeletal/horse_pers_csw_b.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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@ -38,4 +38,19 @@
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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</actor>
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@ -25,6 +25,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<props>
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<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -13,20 +13,20 @@
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</animations>
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</animations>
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<mesh>skeletal/m_pants.dae</mesh>
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="Rider-Texture-1">
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<variant frequency="1" name="Rider-Texture-1">
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<texture>skeletal/pers_csw_a.dds</texture>
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<texture>skeletal/pers_csw_a_01.dds</texture>
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</variant>
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</variant>
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<variant frequency="1" name="Rider-Texture-2">
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<variant frequency="1" name="Rider-Texture-2">
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<texture>skeletal/pers_csw_a_1.dds</texture>
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<texture>skeletal/pers_csw_a_02.dds</texture>
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</variant>
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<variant frequency="1" name="Rider-Texture-3">
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<texture>skeletal/pers_csw_a_2.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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@ -31,13 +31,7 @@
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_pers_csw_b_1.dds</texture>
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<texture>skeletal/horse_pers_csw_b.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-2">
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<texture>skeletal/horse_pers_csw_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-3">
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<texture>skeletal/horse_pers_csw_b_3.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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@ -14,7 +14,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -16,7 +16,8 @@
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<props>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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binaries/data/mods/public/art/meshes/props/ax_sagaris_a.dae
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binaries/data/mods/public/art/meshes/props/ax_sagaris_a.dae
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binaries/data/mods/public/art/meshes/props/ax_sagaris_b.dae
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binaries/data/mods/public/art/meshes/props/ax_sagaris_b.dae
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binaries/data/mods/public/art/meshes/props/shield/per_back_curved.dae
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binaries/data/mods/public/art/meshes/props/shield/per_back_curved.dae
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_b.dds
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_b.dds
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_1.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_1.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_2.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_2.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_3.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_3.png
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_01.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_01.dds
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_02.dds
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_02.dds
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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