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forked from 0ad/0ad

Stuff for milestone 7 on my todo list

This was SVN commit r2194.
This commit is contained in:
Wijitmaker 2005-04-29 12:47:10 +00:00
parent 889b81433a
commit 7b9ba0c16d
28 changed files with 134 additions and 29 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/collar_a.pmd</mesh>
<texture>props/collar_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/collar_b.pmd</mesh>
<texture>props/collar_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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@ -10,8 +10,25 @@
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<color rgb="255 149 79"/>
</variant>
<variant frequency="1" name="taupe">
<color rgb="255 224 151"/>
</variant>
<variant frequency="2" name="tawny">
<color rgb="255 179 59"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -10,8 +10,25 @@
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_b.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<color rgb="255 149 79"/>
</variant>
<variant frequency="1" name="taupe">
<color rgb="255 224 151"/>
</variant>
<variant frequency="2" name="tawny">
<color rgb="255 179 59"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -10,8 +10,25 @@
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<texture>skeletal/mastiff.dds</texture>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<color rgb="255 149 79"/>
</variant>
<variant frequency="1" name="taupe">
<color rgb="255 224 151"/>
</variant>
<variant frequency="2" name="tawny">
<color rgb="255 179 59"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
@ -62,4 +62,4 @@
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -6,8 +6,8 @@
<group>
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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binaries/data/mods/official/art/meshes/props/collar_a.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/collar_b.pmd (Stored with Git LFS) Normal file

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