Stuff for milestone 7 on my todo list
This was SVN commit r2194.
This commit is contained in:
parent
889b81433a
commit
7b9ba0c16d
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/collar_a.pmd</mesh>
|
||||
<texture>props/collar_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/collar_b.pmd</mesh>
|
||||
<texture>props/collar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -10,8 +10,25 @@
|
||||
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
|
||||
</animations>
|
||||
<mesh>skeletal/mastiff.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
|
||||
</props>
|
||||
<texture>skeletal/mastiff.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="brown">
|
||||
<color rgb="255 149 79"/>
|
||||
</variant>
|
||||
<variant frequency="1" name="taupe">
|
||||
<color rgb="255 224 151"/>
|
||||
</variant>
|
||||
<variant frequency="2" name="tawny">
|
||||
<color rgb="255 179 59"/>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -10,8 +10,25 @@
|
||||
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
|
||||
</animations>
|
||||
<mesh>skeletal/mastiff.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/celt_mastiff_b.xml" attachpoint="collar"/>
|
||||
</props>
|
||||
<texture>skeletal/mastiff.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="brown">
|
||||
<color rgb="255 149 79"/>
|
||||
</variant>
|
||||
<variant frequency="1" name="taupe">
|
||||
<color rgb="255 224 151"/>
|
||||
</variant>
|
||||
<variant frequency="2" name="tawny">
|
||||
<color rgb="255 179 59"/>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -10,8 +10,25 @@
|
||||
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
|
||||
</animations>
|
||||
<mesh>skeletal/mastiff.pmd</mesh>
|
||||
<texture>skeletal/mastiff.dds</texture>
|
||||
<props>
|
||||
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
|
||||
</props>
|
||||
<texture>skeletal/mastiff_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="brown">
|
||||
<color rgb="255 149 79"/>
|
||||
</variant>
|
||||
<variant frequency="1" name="taupe">
|
||||
<color rgb="255 224 151"/>
|
||||
</variant>
|
||||
<variant frequency="2" name="tawny">
|
||||
<color rgb="255 179 59"/>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
@ -62,4 +62,4 @@
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
</actor>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudewalk.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
@ -6,8 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
|
BIN
binaries/data/mods/official/art/animation/biped/cavalryidle.psa
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/animation/biped/cavalryidle.psa
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/animation/biped/inf_idle_spear.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/biped/inf_idle_spear.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/animation/biped/rider_gallop.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/biped/rider_gallop.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/animation/biped/walk_spearshield.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/biped/walk_spearshield.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/collar_a.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/collar_a.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/collar_b.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/collar_b.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/skeletal/mastiff.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/skeletal/mastiff.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/collar_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/collar_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/collar_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/collar_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/mastiff.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/mastiff.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/mastiff_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/mastiff_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user