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forked from 0ad/0ad

Improved sword attack sounds by @Samulis

Refs: https://github.com/0ADMods/SoundsMod/pull/2

This was SVN commit r24568.
This commit is contained in:
Stan 2021-01-12 22:28:27 +00:00
parent 3273ff13bf
commit 7bf454398c
16 changed files with 71 additions and 31 deletions

View File

@ -1,21 +1,31 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>3</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>2.2</GainUpper>
<GainLower>1.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.0</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/weapon/</Path>
<Sound>sword_attack_01.ogg</Sound>
<Sound>sword_attack_02.ogg</Sound>
<Sound>sword_attack_03.ogg</Sound>
<Sound>sword_attack_04.ogg</Sound>
<Sound>sword_attack_05.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.5</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.6</GainUpper>
<GainLower>0.3</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.2</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/weapon/</Path>
<Sound>sword_attack_01.ogg</Sound>
<Sound>sword_attack_02.ogg</Sound>
<Sound>sword_attack_03.ogg</Sound>
<Sound>sword_attack_04.ogg</Sound>
<Sound>sword_attack_05.ogg</Sound>
<Sound>sword_attack_06.ogg</Sound>
<Sound>sword_attack_07.ogg</Sound>
<Sound>sword_attack_08.ogg</Sound>
<Sound>sword_attack_09.ogg</Sound>
<Sound>sword_attack_10.ogg</Sound>
<Sound>sword_attack_11.ogg</Sound>
<Sound>sword_attack_12.ogg</Sound>
<Sound>sword_attack_13.ogg</Sound>
<Sound>sword_attack_14.ogg</Sound>
<Sound>sword_attack_15.ogg</Sound>
</SoundGroup>

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