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forked from 0ad/0ad

A bunch more garrison flag stuff.

This was SVN commit r10737.
This commit is contained in:
Michael D. Hafer 2011-12-15 04:24:24 +00:00
parent f9b2e34017
commit 806744cadb
20 changed files with 46 additions and 24 deletions

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@ -17,7 +17,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -22,7 +22,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -22,7 +22,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -25,7 +25,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -39,7 +39,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -21,7 +21,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -15,7 +15,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -20,7 +20,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -20,7 +20,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -20,7 +20,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -14,7 +14,7 @@
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -10,5 +10,13 @@
<texture>structural/pers_struct.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<mesh>structural/pers_temple_1.dae</mesh> <mesh>structural/pers_temple_1.dae</mesh>
@ -12,7 +10,13 @@
<texture>structural/pers_struct.dds</texture> <texture>structural/pers_struct.dds</texture>
</variant> </variant>
</group> </group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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@ -14,6 +14,7 @@
<Circle radius="9.0"/> <Circle radius="9.0"/>
<Height>6.0</Height> <Height>6.0</Height>
</Footprint> </Footprint>
<GarrisonHolder disable=""/>
<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<GenericName>Rotary Mill</GenericName> <GenericName>Rotary Mill</GenericName>
@ -25,6 +26,7 @@
<Obstruction> <Obstruction>
<Static width="16.0" depth="16.0"/> <Static width="16.0" depth="16.0"/>
</Obstruction> </Obstruction>
<RallyPoint disable=""/>
<Sound> <Sound>
<SoundGroups> <SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select> <select>interface/select/building/sel_ffactri.xml</select>

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@ -13,6 +13,7 @@
<Square width="10.0" depth="10.0"/> <Square width="10.0" depth="10.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<GarrisonHolder disable=""/>
<Health> <Health>
<Max>1200</Max> <Max>1200</Max>
</Health> </Health>
@ -26,6 +27,7 @@
<Obstruction> <Obstruction>
<Static width="10.0" depth="10.0"/> <Static width="10.0" depth="10.0"/>
</Obstruction> </Obstruction>
<RallyPoint disable=""/>
<Sound> <Sound>
<SoundGroups> <SoundGroups>
<select>interface/select/building/sel_iber_monument.xml</select> <select>interface/select/building/sel_iber_monument.xml</select>

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@ -10,7 +10,7 @@
</Resources> </Resources>
</Cost> </Cost>
<Footprint> <Footprint>
<Square width="28.0" depth="32.0"/> <Square width="32.0" depth="32.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<Health> <Health>
@ -25,7 +25,7 @@
<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip> <Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
</Identity> </Identity>
<Obstruction> <Obstruction>
<Static width="28.0" depth="32.0"/> <Static width="30.0" depth="30.0"/>
</Obstruction> </Obstruction>
<TerritoryInfluence> <TerritoryInfluence>
<Root>true</Root> <Root>true</Root>

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@ -16,6 +16,12 @@
<Square width="24.0" depth="24.0"/> <Square width="24.0" depth="24.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Health> <Health>
<Max>2000</Max> <Max>2000</Max>
</Health> </Health>