1
0
forked from 0ad/0ad

Moving more stuff from Internal to Public.

This was SVN commit r10807.
This commit is contained in:
Michael D. Hafer 2011-12-24 04:25:02 +00:00
parent 99e4fb4c0e
commit 8535f33f26
29 changed files with 0 additions and 34 deletions

View File

@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_healer.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-robe-1">
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_healer_1.dds</texture>
</variant>
<variant frequency="1" name="healer-robe-2">
<texture>skeletal/hele_healer_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>