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forked from 0ad/0ad

New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.

This was SVN commit r10659.
This commit is contained in:
Michael D. Hafer 2011-12-02 20:30:31 +00:00
parent ef58da1ba3
commit 855f39f693
6 changed files with 32 additions and 2 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Royal Kidaris Loose">
<mesh>props/helmet/pers_kidaris_royal_loose.dae</mesh>
<texture>props/helmet/pers_kidaris_hero.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Royal Kidaris Tied">
<mesh>props/helmet/pers_kidaris_royal_tied.dae</mesh>
<texture>props/helmet/pers_kidaris_hero.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -14,8 +14,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_hero_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_kidaris_royal_loose.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>

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