New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
This was SVN commit r10659.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Royal Kidaris Loose">
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<mesh>props/helmet/pers_kidaris_royal_loose.dae</mesh>
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<texture>props/helmet/pers_kidaris_hero.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Royal Kidaris Tied">
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<mesh>props/helmet/pers_kidaris_royal_tied.dae</mesh>
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<texture>props/helmet/pers_kidaris_hero.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -14,8 +14,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_hero_1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_kidaris_royal_loose.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/pers_kidaris_royal_loose.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/pers_kidaris_royal_loose.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/helmet/pers_kidaris_royal_tied.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/pers_kidaris_royal_tied.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/props/helmet/pers_kidaris_hero.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/pers_kidaris_hero.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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