Persian scout tower prop variations
This was SVN commit r10702.
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504922e280
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@ -7,7 +7,7 @@
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<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
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<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
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<animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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</animations>
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<mesh>structural/celt_siege_ram.dae</mesh>
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<mesh>structural/celt_siege_ram.dae</mesh>
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<props>
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<props>
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@ -9,7 +9,7 @@
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<animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
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<animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.5" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
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<animation event="0.3" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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</animations>
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</variant>
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</variant>
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</group>
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</group>
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@ -2,11 +2,22 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="scouttower">
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<variant frequency="1" name="scouttowera">
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<animations>
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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</animations>
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<mesh>structural/pers_scout_tower.dae</mesh>
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<mesh>structural/pers_scout_tower_a.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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<variant frequency="1" name="scouttowerb">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/pers_scout_tower_b.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/pers_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/pers_scout_tower_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/pers_scout_tower_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/pers_scout_tower_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/pers_scout_tower_b.dae
(Stored with Git LFS)
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@ -32,7 +32,7 @@
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<Icon>units/celt_mechanical_siege_ram.png</Icon>
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<Icon>units/celt_mechanical_siege_ram.png</Icon>
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</Identity>
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</Identity>
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<Obstruction>
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<Obstruction>
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<Unit radius="3.75"/>
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<Unit radius="3.0"/>
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</Obstruction>
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</Obstruction>
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<UnitMotion>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<WalkSpeed>7.0</WalkSpeed>
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@ -20,7 +20,7 @@
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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<Footprint replace="">
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<Footprint replace="">
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<Square width="6.75" depth="10.0"/>
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<Square width="6.75" depth="9.0"/>
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<Height>3.0</Height>
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<Height>3.0</Height>
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</Footprint>
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</Footprint>
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<GarrisonHolder>
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<GarrisonHolder>
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@ -40,7 +40,7 @@
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<Icon>units/iber_mechanical_siege_ram.png</Icon>
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<Icon>units/iber_mechanical_siege_ram.png</Icon>
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</Identity>
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</Identity>
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<Obstruction>
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<Obstruction>
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<Unit radius="3.75"/>
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<Unit radius="3"/>
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</Obstruction>
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</Obstruction>
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<UnitMotion>
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<UnitMotion>
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<WalkSpeed>8.0</WalkSpeed>
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<WalkSpeed>8.0</WalkSpeed>
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