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forked from 0ad/0ad

Persian scout tower prop variations

This was SVN commit r10702.
This commit is contained in:
Pureon 2011-12-09 23:54:07 +00:00
parent 504922e280
commit 8755eb0323
8 changed files with 24 additions and 10 deletions

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@ -7,7 +7,7 @@
<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/> <animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/> <animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/> <animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/> <animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
</animations> </animations>
<mesh>structural/celt_siege_ram.dae</mesh> <mesh>structural/celt_siege_ram.dae</mesh>
<props> <props>

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@ -9,7 +9,7 @@
<animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/> <animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/> <animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/> <animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
<animation event="0.5" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/> <animation event="0.3" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
</animations> </animations>
</variant> </variant>
</group> </group>

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@ -2,11 +2,22 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="scouttower"> <variant frequency="1" name="scouttowera">
<animations> <animations>
<animation event="0.5" load="0" name="melee" speed="100"/> <animation event="0.5" load="0" name="melee" speed="100"/>
</animations> </animations>
<mesh>structural/pers_scout_tower.dae</mesh> <mesh>structural/pers_scout_tower_a.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
<variant frequency="1" name="scouttowerb">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/pers_scout_tower_b.dae</mesh>
<props> <props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>

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@ -32,7 +32,7 @@
<Icon>units/celt_mechanical_siege_ram.png</Icon> <Icon>units/celt_mechanical_siege_ram.png</Icon>
</Identity> </Identity>
<Obstruction> <Obstruction>
<Unit radius="3.75"/> <Unit radius="3.0"/>
</Obstruction> </Obstruction>
<UnitMotion> <UnitMotion>
<WalkSpeed>7.0</WalkSpeed> <WalkSpeed>7.0</WalkSpeed>

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@ -20,7 +20,7 @@
</Resources> </Resources>
</Cost> </Cost>
<Footprint replace=""> <Footprint replace="">
<Square width="6.75" depth="10.0"/> <Square width="6.75" depth="9.0"/>
<Height>3.0</Height> <Height>3.0</Height>
</Footprint> </Footprint>
<GarrisonHolder> <GarrisonHolder>
@ -40,7 +40,7 @@
<Icon>units/iber_mechanical_siege_ram.png</Icon> <Icon>units/iber_mechanical_siege_ram.png</Icon>
</Identity> </Identity>
<Obstruction> <Obstruction>
<Unit radius="3.75"/> <Unit radius="3"/>
</Obstruction> </Obstruction>
<UnitMotion> <UnitMotion>
<WalkSpeed>8.0</WalkSpeed> <WalkSpeed>8.0</WalkSpeed>