Handle nested garrison holder death properly.
This was SVN commit r12672.
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@ -333,8 +333,12 @@ GarrisonHolder.prototype.OnHealthChanged = function(msg)
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// ships: not land passable, so assume units have drowned in a shipwreck
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// building: land passable, so units can be ejected freely
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var classes = (Engine.QueryInterface(this.entity, IID_Identity)).GetClassesList();
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if (classes.indexOf("Ship") != -1)
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{ // Ship - kill all units
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var cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
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// Destroy the garrisoned units if the holder is a ship or is not in the
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// world (generally means this holder is inside a ship which has sunk).
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if (classes.indexOf("Ship") != -1 || !cmpPosition.IsInWorld())
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{
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for each (var entity in this.entities)
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{
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var cmpHealth = Engine.QueryInterface(entity, IID_Health);
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