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forked from 0ad/0ad

fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)

This was SVN commit r3234.
This commit is contained in:
Wijitmaker 2005-12-12 07:47:11 +00:00
parent 8cbf23f123
commit 8d3df809bb
5 changed files with 79 additions and 73 deletions

View File

@ -12,16 +12,18 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/> <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/> <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/> <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/> <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_b.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/> <prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/> <prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/> <prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/> <prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props> </props>
<texture>skeletal/hele_ijv_a.dds</texture> <texture>skeletal/hele_ijv_a.dds</texture>
</variant> </variant>

View File

@ -12,13 +12,15 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/> <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/> <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/> <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/> <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_b.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/> <prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props> </props>
<texture>skeletal/hele_ijv_b.dds</texture> <texture>skeletal/hele_ijv_b.dds</texture>
</variant> </variant>

View File

@ -12,17 +12,19 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/> <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/> <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/> <animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/> <animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_b.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/> <prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/> <prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/> <prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/> <prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/> <prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
</props> </props>
<texture>skeletal/hele_ijv_e.dds</texture> <texture>skeletal/hele_ijv_e.dds</texture>
</variant> </variant>

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